D&D Sound & Music: Heroes of the Borderlands: Wilderness SoundPack
The wilds of the Borderlands teem with dangerous animals and ravenous monsters. These wilds contain all kinds of secrets and encounters. Complete quests, collect treasures, build fame... or maybe... DIE!
This SoundPack supports every aspect of your characters' explorations of the Wilderness. All the sound prep is done for you: simply click the Syrinscape Mood that matches the area your players are exploring, and beautiful, immersive sound design and music will fill your game room.
Even if you are not playing Heroes of the Borderlands, this SoundPack is perfect for any adventure set in:
- A magical forest
- A spring-day swamp
- An outdoor camp
- A hut
- Flash-flood conditions
- A forest-fire storm
- Hobgoblins
- Bandits
- Sprites
- Giant spiders
- Kuo-toas
- An ogre zombie
Once purchased or unlocked with a subscription, this content will appear in the Web Player and by default in the Syrinscape Fantasy Player app, but you can make it appear in any of the apps by using the Campaign Manager.
™ & ©2026 Wizards of the Coast LLC.
This product is included for FREE with a SuperSyrin Subscription. Consider trying that out instead?
Try all of Syrinscape today!
$12.99 per month.
Full access to everything Syrinscape.
Cancel any time!
SoundSet Specifics
SoundSet
Moods
1. Acererak's warning
1a. Gargoyle attack
1b. Nalfeshnee attack
2. Gallery of tricksters
3. False Entrance
4. True Entrance
5. Trapped corridor
5a. Shadow demon attacks
5b. Floor hatch
6. Crystal window
7. Grand staircase
8. Magical attraction (trap active)
8. Magical attraction (Inactive)
9. Magic fountain
Elements
Combat music III
The Nalfeshnee
Acererak's warning
Lurking
Magnetic statue trap
Magic fountain
Fighting (high voices)
Fighting (low voices)
Fighting (neutral voices)
Punches
Punches II
Distant jungle
Blunt swings and hits
Gargoyle wings
Gargoyle screetches
Gargoyle screetches (distant)
Jungle day
Dinos farway
Nalfeshnee growl
Nalfeshnee attacks
Sword swooshes
Moving through the underbrush
Footsteps stone (outside)
Ill wind
Footsteps stone (inside)
Shadow attack
Dungeon ambiance
Muddy water
Rocks and stones falling
Footsteps stone (far away)
Official D&D
Combat sting
Dramatic sting
Tomb of the Nine Gods dramatic stinger
Tomb of the Nine Gods combat stingers
Dispel Magic
Detect Magic
Picking lock
Gargoyle attack
Placing the puzzle cubes
All puzzle cubes placed
Toppling the obelisk
Nalfeshnee horror nimbus
Nalfeshnee growl (copy)
Oil basin flaring to life
False Entrance closes
True entrance
Devil face
Crystal window
Posion dart trap
Prying open the iron grate
Magnetic statue-failed save
SoundSet
Moods
10. Obo'laka's tomb
10a. Wight attack
11. Gas pocket/Underground river
12. Trapped chest
13. Stone skull
14. Moa's tomb
14a. Nepartak and the spiders attack
15. Wind tunnel (dormant)
15a. Wind tunnel (active)
16. Wongo's tomb
16a. Su monst... err... Su mummy attacks
17. Underground waterfall
17a. Mimic attack
Elements
Combat music III
Crystal Window II
Combat drum music
Nepartak attacks
Fighting (high voices)
Fighting (low voices)
Fighting (neutral voices)
Punches
Punches II
Blunt swings and hits
Nalfeshnee attacks
Sword swooshes
Wight attacks
Mimic attacks
Mimic scrapes
Disk of eyes
Footsteps stone (far away)
Rocks and stones falling
Dungeon ambiance
Footsteps stone (inside)
Low wind
Dripping water
Wight growls
Footstep muddy water
Muddy water
Muddy water current
Flaming eye sockets
Spiders and webs
Flameskull fighting
Attacking spiders
Fan starting
Fan running
Su monster mummy
Waterfall
Rushing water (distant) (loop)
Underground river
Air movement
Official D&D
Tomb of the Nine Gods dramatic stinger
Tomb of the Nine Gods combat stingers
Detect Magic
Dispel Magic
Forcing open an iron door
Picking lock
Wight life drain
Forcing open the sarcophagus
Obo'laka tries to possess
Secret door explosion
Explosion
Failed climbing check
Secret door
Chest eats lock picks
Failed opening chest by 5 or more
Skull bites down
Moa's offer
Nepartak calls out
"Where am I?
"Are you friends of my father?"
"Why can't I see?"
"Yes"
"No"
"I don't know"
Nepartak screams
Nepartak attacks (copy)
Nepartak fire ray
Button activation
Silver button cold damage
Rusty iron button destroys metal
Onyx button force damage
Wongo's demand
SoundSet
Moods
18. Devil pit
18a. Bat swarm attack
19. Gravity ring
20. False tomb
20a. False tomb (Wine trap activated)
20b. Wine weirds attack (Wine flowing)
20b. Wine weirds attack (Wine stopped flowing)
21. Zombie door
22. Papazotl's tomb
22a. Skeletons attack
Elements
Combat music III
Disturbing
Time is running out
Twinkling crystals
Fighting (high voices)
Fighting (low voices)
Fighting (neutral voices)
Punches
Punches II
Blunt swings and hits
Sword swooshes
Bat swarm II
Bat swarm
Screams from the devil mask
Dripping water
Low wind
Footsteps stone (inside)
Dungeon ambiance
Rocks and stones falling
Gravity ring
Wine trap sprung
Wine trap loop (delayed start)
Splashing through wine
Wine weird attacking
Wine weird exertion
Wine trap loop (no delay)
Zombies
Chains
Skeleton attacks I
Skeleton attacks II
Eblis chatter
Official D&D
Tomb of the Nine Gods dramatic stinger
Tomb of the Nine Gods combat stingers
Detect Magic
Dispel Magic
Picking lock
Bat swarm (copy)
Zombies opening door
Forcing open an iron door
Crossing the planar gate
Hunter's spear attack
Papazotl's demand
Stone block closes
SoundSet
Moods
23. Bottled genie
24. Nangnang's tomb
24a. Gray slaad attacks
25. Scrying pool
25a. Tomb guardian rises from scrying pool
27. Forge of the tomb dwarves
27a. Battling the tomb dwarves
27a. Battling the tomb dwarves and the tomb guardian
28. Withers's office
28a. Withers and the crawling claws attack
Elements
Combat music III
Withers combat
The Dao
The Tomb Guardian
Releasing the Tomb Guardian
Big splash
Fighting (high voices)
Fighting (low voices)
Fighting (neutral voices)
Punches
Punches II
Blunt swings and hits
Sword swooshes
Dungeon ambiance
Footsteps stone (inside)
Low wind
Dripping water
Sulfur
Slaad grunts and growls
Undead bird
Golem punches
Iron golem
Braziers
Bubbling
Tomb dwarf chatter
Tomb dwarf chatter II
Swinging cage
Squeaking rat
Metal tinkering
Metal impacts
Large kiln
Tomb dwarf pain
Tomb dwarf attack
Crawling claws
Small fire
Lich
Spell fighting
Taking damage
There be magic
Magical windchimes
Amber temple hum
Crawling claws combat
Air movement
Official D&D
Tomb of the Nine Gods combat stingers
Tomb of the Nine Gods dramatic stinger
Detect Magic
Dispel Magic
Picking lock
Forcing open an iron door
Releasing the dao
Crossing the planar gate
Nangnang's offer
Otto's Irresistible Dance
Releasing the tomb guardian
Gazing into the scrying pool
Withers taunt
Moods
29. Jackal mask
29a. Last moments of Bravus Boulderborn
30. Iron barrier
31. Reflected hall
32. Rotating crawlways
33. Chamber of opposition
35. I'jin's tomb
35b. Hieroglyphic floor
36. Chamber of respite
Elements
Combat music III
The heart of Ubtao
Strange and wonderous
Stone door
Locust swarm
Fighting (high voices)
Fighting (low voices)
Fighting (neutral voices)
Punches
Punches II
Sword swooshes
Blunt swings and hits
Dripping water
Low wind
Footsteps stone (inside)
Dungeon ambiance
Dungeon ambiance II
Rocks and stones falling
Magical windchimes
There be magic
Taking damage
Footsteps
Floor tile
Gasp
Bravus' last screams
Curtain of water
This dungeon breathes
Steaming stone font
Torches
Official D&D
Tomb of the Nine Gods dramatic stinger
Tomb of the Nine Gods combat stingers
Detect Magic
Dispel Magic
Forcing open an iron door
Picking lock
Iron sheet snapping closed
Crushing wave of water
Crawlway trap
Taking a peek at the duplicate's face
Button and closing block
Activating floor tile
Corrosive gas trap
I'jin's plea
Locust swarm (copy)
SoundSet
Moods
37. Winds of Pandemonium
37a. Wailing winds activated
38. Revolving room trap
39. Golem pit
39a. Golem attacks
40. Curse of the golden skull
42a. Wraiths attack
43. Veils of fear
41. Tomb guardians attack
42. Kubazan's tomb
44. Vault of the beholder
44a. The beholder attacks
Elements
Vault of the Beholder
The Hunted
Strange and wonderous
Unsettling music
Combat music
Combat drum music
Beholder battle
Fighting (high voices)
Fighting (low voices)
Fighting (neutral voices)
Punches
Punches II
Sword swooshes
Blunt swings and hits
Torches
This dungeon breathes
Taking damage
There be magic
Rocks and stones falling
Dungeon ambiance II
Dungeon ambiance
Footsteps stone (inside)
Low wind
Dripping water
Howling wind
Flesh golem
Golem slam attacks
Heavy chain links
Deep croaking frogs
Wraith growls
Wraith fighting
Golem swings
Strange rumblings
Spell fighting
Damaging hide or leather
Air movement
Vault door opens
CLICK ME for active magnetic trap
Beholder vocal
Beholder magic
Official D&D
Tomb of the Nine Gods dramatic stinger
Tomb of the Nine Gods combat stingers
Forcing open an iron door
Pick lock
Dispel Magic
Detect Magic
Revolving room rotating
Revolving room gas effect
Revolving room sparkling dust effect
Revolving room stone spikes effect
Revolving room incendiary gas effect
Rotating statue
Curse of the golden skull
Kubazan's request
Lord of the feast
Deactivating the sphere
Beholder battle begins
Charm person ray
Death ray
Disintegrate ray
Enervation ray
Fear ray
Paralyzing Ray
Petrifying gaze
Sleep ray
Slow ray
Telekinetic ray
SoundSet
Moods
45. Gargoyle guardians
45a. Gargoyle attack
46. Lizard den
47A. Fire cell
47Aa. Fire cell trap sprung
47B. Water cell
47C. Air cell
47D. Earth cell
48. Shagambi's tomb
48a. Battling the terracotta warriors
49A. Maze of death
49B. Green devil face
49C. Black opal crown
49Ca. Removing the crown
49Cb. Fighting the bodaks
Elements
Being stalked by Bodaks
Combat music
Unsettling music
Pressure
Delving deeper
Combat music III
Gloomy
Teleport
Swords clash whoosh
Taking damage
Swooshing
Damaging hide or leather
Terracotta warrior attacks
Phantom breeze
Ghostly noises
Crumbling stone
Strange rumblings
This dungeon breathes
Footsteps stone (inside)
Low wind
Air movement
Spell fighting
Vault door opens
Dungeon ambiance
Dungeon ambiance II
There be magic
Torches
Blunt swings and hits
Sword swooshes
Punches II
Fighting (low voices)
Fighting (high voices)
Fighting (neutral voices)
Mechanical resonance
Gargoyle wings
Gargoyle screetches
Bodaks (distant)
Punches
Lava flow
Sizzling
Water trap I
Water trap II
Water trap III
Footstep shallow water
Choking and coughing
Sand trap
Sandy movement
Terracotta damage
Bone devil growls
Bone devil hisses
Ghostly hiss
Official D&D
Tomb of the Nine Gods dramatic stinger
Tomb of the Nine Gods combat stingers
Picking lock
Dispel Magic
Detect Magic
Failed climbing check
Gargoyle attack
Stone door shuts
Broken teleportation rune
Coffin trap
Shagambi's entreaty
Teleportation rune
Stone slab
Abyssal whispering
SoundSet
Moods
50. Mirror of life trapping
50a. Destroying the mirror
51. Ghastly door
51a. Forcing the door
52. Throne room
52a. Zombie T-Rex
53. Crypt of the sun queen
54. Rolling doom
55. Unkh's tomb
55a. Fighting the minotaur skeletons
55b. In the maze
56. Grandfather clock
57. Oubliette
57a. Fighting the Otyugh
57b. Pulling the left lever
Elements
Combat music
Tomb of the Nine Gods
Major battle
Combat music (delayed)
Zombie T-Rex battle
Unsettling music
Delving deeper
Gloomy
The elder queen
The elder queen ambience
Pressure
Swords clash whoosh
Taking damage
Fighting (low voices)
Fighting (high voices)
Fighting (neutral voices)
Swooshing
Blunt swings and hits
Damaging hide or leather
Phantom breeze
Ghostly noises
Strange rumblings
Footsteps stone (inside)
Air movement
Dungeon ambiance II
Low wind
Heavy chain links
Spell fighting
Dungeon ambiance
There be magic
Torches
Grandfather clock
Invisible stalker moving
Invisible stalker attack
Troll attacks
Troll
Ghast attacks
Ghast bites
Ghast charging in
Ghast (distance)
Zombie shuffling
Zombie T-Rex
Zombie T-Rex roars
Giant footsteps
Breaking boxes
Otyugh tentacle
Otyugh attacks & bites
Minotaur skeleton
Axe and shield
Ooze squelch
Gravity ring
Wind - high
Footsteps in muck
Insects
Official D&D
Tomb of the Nine Gods combat stingers
Tomb of the Nine Gods dramatic stinger
Picking lock
Dispel Magic
Detect Magic
Smashing the mirror
Feeding the ghastly door
Forcing the door
Golden sun
Teleport
Napaka yawns
Rolling boulder trap
Acid pit trap
Unkh's offer
Grandfather clock chimes
Pulling the right lever
Breaking through the floor
Otyugh attacks
Spell combat
SoundSet
Moods
58. Cog of Rot
58a. Shambling mound attack
59. Cog of Acid
60. Cog of Blood
60a. Orc attack
60b. Will-o-wisp attack
60c. Mezzoloths attack
60d. Bone devil attacks
61. Control room
61a. Pulling the gold lever
62. Stone juggernaut
62d. Napaka awakens
63. Gas filled room
Elements
Combat music
Major battle
Combat music (delayed)
Combat drum music
Unsettling music
Delving deeper
Pressure
Gloomy
Swords clash whoosh
Taking damage
Armor foley
Fighting (low voices)
Fighting (high voices)
Fighting (neutral voices)
Swooshing
Blunt swings and hits
Damaging hide or leather
Phantom breeze
Braziers
Ghostly noises
Crumbling stone
Strange rumblings
Footsteps stone (inside)
Torches
There be magic
Dungeon ambiance
Spell fighting
Heavy chain links
Low wind
This dungeon breathes
Dungeon ambiance II
Air movement
Shambling mound attacks, roar
Shambling movements
Insects
Footsteps in muck
Poison gas trap helm
Orcs I
Orcs II
Axe and shield
Will-o-wisps I
Will-o-wisps II
Mezzoloth
Claws tearing flesh
Bone devil growls
Bone devil hisses
Slime flow
Slime trap
The Juggernaut
Wall opening
Gas release
Splash elements
Official D&D
Failed climbing check
Tomb of the Nine Gods combat stingers
Tomb of the Nine Gods dramatic stinger
Picking lock
Dispel Magic
Detect Magic
Cogs rotating
Pulling the right lever
Spell combat
Shambling mound roar
Pushing the red button
Pushing the blue button
SoundSet
Moods
64. Base of the waterfall
65. Underground lake
65a. The aboleth
66. Door of devouring
67. Hall of the golden mastodon
67a. Spined devils attack
67b. Bearded devils attack
67c. Barbed devils attack
67d. Horned devils attack
67e. Erinyes attack
68. Hall of decay
69. Mechanus chain
69a. Modrons attack
70. Armillary sphere
70a. Nycaloth attacks
Elements
Major battle
Armillary Sphere
Combat music
Combat music II
Combat drum music
Delving deeper
Unsettling music
Gloomy
Pressure
Combat drum music (delayed)
Tentacles
Braziers
Ghostly noises
Strange rumblings
Incense bowls
Dungeon ambiance
Footsteps stone (inside)
Dripping water
Fighting (high voices)
Fighting (low voices)
Fighting (neutral voices)
Damaging hide or leather
Swooshing
Taking damage
Swords clash whoosh
Armor foley
Blunt swings and hits
Phantom breeze
There be magic
Low wind
This dungeon breathes
Dungeon ambiance II
Air movement
Waterfall
More tinkering tomb dwarves
Tinkering tomb dwarves (distant)
Heavy chain links
Crumbling stone
Tinkering tomb dwarves
Underground lake shore
Splash elements
Aboleth
Underwater waves
Aboleth movement
Weapon impacts (underwater)
Erinyes taunts
Bone devil growls
Bone devil hisses
Claws tearing flesh
Bearded devil chatter
Barbed devil chatter
Spined devil
Horned devil combat
Spell fighting
Hot wind
Nycaloth wings
Quadrone chatter and combat
Quadrone movement
Pentadrone chatter
The moon shatters
Nycaloth roar
Nycaloth combat
Erinyes taunt
Official D&D
Tomb of the Nine Gods combat stingers
Tomb of the Nine Gods dramatic stinger
Detect Magic
Dispel Magic
Picking lock
Failed climbing check
Forcing open an iron door
The aboleth surfaces
Door of devouring
Tentacle
Barbed devil tail attack
Spined devil (copy)
Horned devil fire attack
Golden mastadon activated
Golden mastadon rotating
Fire erupts
Stone slab
Vortex opening
Pentadrone
Quadrone
Paralysis gas attack
Activating the sphere
Nycaloth roar (copy)
Moods
71. Lair of the Sewn Sisters
71a. Facing the night hags
72. Trial of the Triangle
73. Trial of the Square
73a. Dust mephit attack
74. Trial of the Pentagon
75. Trial of the Hexagon
75a. Wrong lever
76. Trial of the Octagon
76a. The spider fan
Elements
The Sewn sisters
High pressure
Major battle
Combat music
Delving deeper
Unsettling music
Gloomy
Pressure
Lever pull
Mirror smashed
Swords clash whoosh
Taking damage
Armor foley
Fighting (low voices)
Fighting (neutral voices)
Fighting (high voices)
Pain (low voices)
Swooshing
Blunt swings and hits
Damaging hide or leather
Phantom breeze
Braziers
Ghostly noises
Strange rumblings
Footsteps stone (inside)
Dungeon ambiance
Low wind
There be magic
Spell fighting
This dungeon breathes
Dungeon ambiance II
Air movement
Cauldron boiling
Peggy Deadbells
Baggy Nana
Widow Groat
Dust mephit
More fluttering parchment
High wind
Fluttering parchment
Plates, pots & glasses
Wereboar
Wereboar II
Wereboar roar
Spider fan
Crumbling ceiling
Crumbling ceiling II
Breaking boxes
Mister Threadneedle shuffling around
Official D&D
Tomb of the Nine Gods dramatic stinger
Tomb of the Nine Gods combat stingers
Picking lock
Failed climbing check
Forcing open an iron door
Dispel Magic
Detect Magic
The hag's dolls
Unlocking the skeleton door
Frogspittle
Bloatbug
Spindledash
Lever pull (copy)
Moods
77. Death god's nursery
77a. Atropal attacks
77b. Acererak attacks
78. Chapel of Hate
79. Hall of Finality
79a. Activating the glyph of warding
80. Red Library
80a. Battling the arcanaloth
81. Ebon pool
Conclusion: victory
Conclusion: defeat
Elements
Death god's nursery II
Ebon pool
Death god's nursery I
Battling the Atropal
Battling Acererak
Pressure
The Sewn sisters
Combat music
Delving deeper
Unsettling music
Gloomy
To the victor go the spoils
Maybe next time
Blunt swings and hits
Swooshing
Spell fighting
Swords clash whoosh
Taking damage
Fighting (low voices)
Fighting (high voices)
Damaging hide or leather
Fighting (neutral voices)
Red Library music box
Glyph of warding
Phantom breeze
Braziers
Ghostly noises
Strange rumblings
Dungeon ambiance
Low wind
Dripping water
There be magic
This dungeon breathes
Air movement
Haunted screams
Volcano lava bubbles
Footsteps stone (inside)
Crumbling stone
Nothic jibber II
Nothic fighter
Nothic jibber I
Nothics chained to the wall
Torch on wall
Wall of fire
Acererak combat
Acererak arrives
Atropal's tentacle attacks
Atropal combat
Clapping and cheering
Corpses hung from the ceiling
Arcanaloth fighting
Arcanaloth spells
Mister Fox true form
Acererak final laugh
LOOK HERE: Wraith attacks if summoned
Jungle day
Dinos farway
Official D&D
Tomb of the Nine Gods dramatic stinger
Tomb of the Nine Gods combat stingers
Combat Sting
Picking lock
Forcing open an iron door
Dispel Magic
Detect Magic
Spell combat
Atropal's wail
Atropal's ray of cold
Atropal's life drain
Acererak taunting
Frightening gaze
Paralyzing touch
Disrupt life
Sphere of annihilation
Nothic attacks
Rotting gaze
Glyph of warding (copy)
Arcanaloth cry
Ebon pool (copy)
Tomb of the Nine Gods defeat
Tomb of the Nine Gods victory
Credits
TTOH The Rotten Halls part 1
TTOH The Rotten Halls part 2
TTOH Dungeon Of Deception part 1
TTOH Dungeon Of Deception part 2
TTOH 3 Vault Of Reflection Part 1
TTOH Vault Of Reflection part 2
TTOH Chambers Of Horror part 1
TTOH Chambers Of Horror part 2
TTOH Gears of Hate part 1
TTOH Gears of Hate part 2
TTOH Cradle of The Death God part 1
TTOH Cradle of The Death God part 2