Call of Cthulhu Sounds and Music: No Time to Scream

USD 15.99

Three frightening SoundSets for three nightmare inducing investigations

The Clock is ticking The three scenarios share a common theme and the investigators are up against the clock. With complete audio support for every scene and encounter. Syrinscape brings you everything you need to create an intense, memorable, and distinctly fearsome game session your players will be talking about for years to come.

A Lonely Thread Something is wrong with Professor Thomas. Unfortunately, you didn’t know that when you arrived at his charming woodland cabin. Can you act in time to save your friend? Or will a horrific secret devour all?

Bits & Pieces A doctor’s body lies next to an autopsy table, and the corpse he was examining has vanished! The Only clue is a set of bloody footprints. A devilish game of hide and seek ensues - with gory consequences.

Aurora Blue A band of US Treasure agents raid an illegal whiskey distillery hidden in Alaska’s Chugach Mountains The sun is setting… and that’s when the really “bad things” come out to play.

Once purchased or unlocked with a subscription, this content will appear in the Web Player and by default in the Syrinscape Sci-Fi Player app, but you can make it appear in any of the apps by using the Campaign Manager.



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SoundSet Specifics

Moods

The invitation
Arriving at the cottage
Speaking to Joshua Thomas
Confronting Joshua Thomas
First floor rooms
Second floor rooms
Outside
The Workshop
The Wood Cellar
The Wood Cellar (no music)
Confronting the beast
The beast emerges
Conclusion

Elements

A lonely thread
A lonely thread (loop)
Wood cellar drone
Cello tension
Confrontation!
1920 Moderate Speed
1920s Model T Start and Stop
Forest ambience
Cabin interior
Creaking wooden cabin
Wind sweetener indoors
Stove
Windy forest (late)
Happy birdies
Birds
Windy forest
Generator
Cellar
Throaty gurgles
The beast
Combat grunts
Old man grunts
Bludgeon melee weapons
More melee weapons
Combat exertion
The beast emerges (oneshot)
Throaty gurgles (late)
The beast (late)
Bludgeon melee weapons (late)
More melee weapons (late)
Combat exertion (late)
Official Cthulhu
Throaty gurgles
Revolver shot
Shotgun
Creaking door

Moods

Distress call
Warwick's apartment
Finding Warwick
The Morgue
The Morgue (music accents)
The Morgue (power cut oneshot)
The Morgue with viscera (silent)
The Morgue (silent)
Fighting the arms
Fighting the head
Fighting the legs
Fighting the viscera
Starting the furnace
Furnace room
Conclusion

Elements

Bits and Pieces
Bits and Pieces (late)
The Morgue
Destruction drums 1
Destruction drums 2
Shed
Searching apartment
Interior white noise
Sour wind
Creepy asylum
Creaking floorboards
Ghostly noises
Neon illumination
Closing the door (oneshot)
Electric light
Throwing fists
Telephone
1920s Traffic
The scream
Combat grunts
Combat exertion
Arm swings
More melee weapons
The head bites!
Kicks
Furnace flames
Furnace
Neon blibs
Viscera tentacles
Moving viscera
Starting the furnace
Furnace (late)
Furnace flames (late)
The last bodypart (conclusion)
Official Cthulhu
Stingers
Burning body parts
Electric shock jolt
Revolver shot
Shotgun

Moods

The raid
Crashed
The approach
The Moose
Attacked by the moose
Arriving at the cabin
Inside the cabin
The Barn
The Barn (without still)
The Grounds
The Pier
Meeting Missy
Speaking to Jacob
Fighting Jacob
The Colour Out of Space
Escape
Conclusion

Elements

Missy's theme
Fading colour
Aurora Blue
Oozing colour
Aurora Blue (once)
Swirving car (once)
1920 Moderate Speed
Blizzard winds
Winds with a gust
Overland winds
Footsteps in snow (group)
Footsteps in snow (single)
Boots on ice and snow
Angry moose
Moose galloping
Closeby moose
Footsteps in mud
Creaking rocking chair
Cabin interior
Fireplace
Stormy wind whistle
Magical rain
Magical pulse
Alchemistic bubbling
Bubbling hot water
Heavy bubbling
Creaking wood walls
Wind in the trees
Underbrush
Small river
Close-by river
Creaking jetty
Magical resonance weird
Musical magical light wind
Snow exertion
Punches
Punches II
Grunts and shouts
Combat grunts
Melee fight
Revolver
Official Cthulhu
Swarm of flies
Rotten food stomped on
Collapsing floor
Disabling the still
Blowing up things
Water drips

Credits

NTTS A Lonely Thread

This SoundSet was imagined, compiled, designed, created, mixed and finished by Christian Koerding for Syrinscape, using samples created by him and also samples from the collaborative Internet database of creative-commons licensed sounds freesound.org.

"Creaking-Wooden-Door-0006" by "d-w" (https://freesound.org/people/d-w/)
"01835-Hinge-Creak" by "Robinhood76" (https://freesound.org/people/Robinhood76/)
"Creaking-Wooden-Door-0004" by "d-w" (https://freesound.org/people/d-w/)
"Creaking-Wooden-Door-0002" by "d-w" (https://freesound.org/people/d-w/)
"Creaking-Wooden-Door-0001" by "d-w" (https://freesound.org/people/d-w/)
"morning-in-the-forest-2007-04-15" by "reinsamba" (https://freesound.org/people/reinsamba/)
"cupboard-creak-6" by "tim-kahn (https://freesound.org/people/tim-kahn/)

Key: "sample name" by "username". Find user freesound accounts under https://www.freesound.org/people/[username]

AND

Cellar in Phandelver created by Barry Doublet for Syrinscape
Combat exertion created by Christian Koerding for Syrinscape
Maul/Warhammer sounds created by Barry Doublet for Syrinscape
Performed by Benjamin Loomes for Syrinscape Pty Ltd
Wood cellar drone created by Christian Koerding for Syrinscape
Gibbering mouther bite performed by Benjamin Loomes for Syrinscape
Gibbering mouther created by Christian Koerding for Syrinscape
Cabin stove created by Christian Koerding for Syrinscape
Cello tension created by Christian Koerding for Syrinscape
Goliath combat noises performed by Morgan Rands for Syrinscape
Wind sweetener created by Christian Koerding for Syrinscape
Gibbering Mouther created by Benjamin Loomes for Syrinscape
Great club sounds created by Benjamin Loomes for Syrinscape
Windy forest created by Christian Koerding for Syrinscape
Flail weapon sounds created by Benjamin Loomes for Syrinscape
Creepy wooden cabin sounds created by Barry Doublet for Syrinscape
"The beast emerges" oneshot created by Christian Koerding for Syrinscape
Revolver Shot 1 is used under a royalty free SFX (single use) license, sourced from Revolver Pack on Audiojungle by Zeksys
Revolver Shot 3 is used under a royalty free SFX (single use) license, sourced from Revolver Pack on Audiojungle by Zeksys
Revolver Shot 2 is used under a royalty free SFX (single use) license, sourced from Revolver Pack on Audiojungle by Zeksys
Revolver Shot 4 is used under a royalty free SFX (single use) license, sourced from Revolver Pack on Audiojungle by Zeksys

AND

Music Composed, performed, recorded and mixed by Benjamin Loomes for Syrinscape and also:
"A Lonely Thread" composed and performed by Christian Koerding for Syrinscape
"Fist of a serpent " composed and performed by Barry Doublet for Syrinscape
"Fist of a Serpent" composed and performed by Barry Doublet for Syrinscape

All weapons recorded and mastered by Benjamin Loomes at www.syrinscape.com

Icons made by:
Lorc, (https://lorcblog.blogspot.com)
Delapouite, (https://delapouite.com)
John Colburn, (https://ninmunanmu.com)
Felbrigg, (https://blackdogofdoom.blogspot.co.uk)
Available on https://game-icons.net
And Karen Loomes for syrinscape.com

Background and product art supplied by Chaosium Inc.©2024

No Time to Scream © 2024 Chaosium Inc.

 

NTTS Bits & Pieces

This SoundSet was imagined, compiled, designed, created, mixed and finished by Christian Koerding for Syrinscape, using samples created by him and also samples from the collaborative Internet database of creative-commons licensed sounds freesound.org.

"horror-ambience-66-185228" by "klankbeeld" (https://freesound.org/people/klankbeeld/)

Key: "sample name" by "username". Find user freesound accounts under https://www.freesound.org/people/[username]

AND

Paper in the wind sounds created by Barry Doublet for Syrinscape
Tension stingers performed by Christian Koerding
Drawer sounds created by Steve Portillano-Barr for Syrinscape
Ghostly scarwall voices by Daniel Turril for Syrinscape
Starting the furnace oneshot created by Christian Koerding for Syrinscape
Maul/Warhammer sounds created by Barry Doublet for Syrinscape
Being punched sounds created by Barry Doublet for Syrinscape
Great club sounds created by Benjamin Loomes for Syrinscape
Viscera tentacles created by Christian Koerding for Syrinscape
Electric light sounds created by Barry Doublet for Syrinscape
House burning fire in cave sounds created by Barry Doublet for Syrinscape
Goliath combat noises performed by Morgan Rands for Syrinscape
Flail weapon sounds created by Benjamin Loomes for Syrinscape
Moving chair sounds created by Steve Barr for Syrinscape
Being punched lower sounds created by Barry Doublet for Syrinscape
Neon blibs created by Christian Koerding for Syrinscape
Creepy Asylum – Created by Barry Doublet for Syrinscape Pty Ltd
The last bodypart oneshot created by Christian Koerding for Syrinscape
Combat exertion created by Christian Koerding for Syrinscape
Burning body parts oneshot created by Christian Koerding for Syrinscape
Moving viscera created by Christian Koerding for Syrinscape
Belier devil attacks performed and edited by Christian Koerding for Syrinscape
Interior sound white noise created by Barry Doublet for Syrinscape
"old-phones" by "https://www.beepzoid.com/"
Revolver Shot 4 is used under a royalty free SFX (single use) license, sourced from Revolver Pack on Audiojungle by Zeksys
Revolver Shot 1 is used under a royalty free SFX (single use) license, sourced from Revolver Pack on Audiojungle by Zeksys
Revolver Shot 2 is used under a royalty free SFX (single use) license, sourced from Revolver Pack on Audiojungle by Zeksys
Revolver Shot 3 is used under a royalty free SFX (single use) license, sourced from Revolver Pack on Audiojungle by Zeksys
Creepy wooden cabin sounds created by Barry Doublet for Syrinscape

AND

Music Composed, performed, recorded and mixed by Benjamin Loomes for Syrinscape and also:
"Destruction drums" – composed and performed by Barry Doublet for Syrinscape
"The Morgue" composed and performed by Christian Koerding
"Destruction drums" – composed and performed by Barry Doublet for Syrinscape
"Destruction drums" composed and performed by Barry Doublet for Syrinscape
"Bits and Pieces" composed and performed by Christian Koerding
"Destruction drums" – composed and performed by Barry Doublet for Syrinscape
All weapons recorded and mastered by Benjamin Loomes at www.syrinscape.com

Icons made by:
Lorc, (https://lorcblog.blogspot.com)
Delapouite, (https://delapouite.com)
John Colburn, (https://ninmunanmu.com)
Felbrigg, (https://blackdogofdoom.blogspot.co.uk)
Available on https://game-icons.net
And Karen Loomes for syrinscape.com

Background and product art supplied by Chaosium Inc.©2024

No Time to Scream © 2024 Chaosium Inc.

 

NTTS Aurora Blue

This SoundSet was imagined, compiled, designed, created, mixed and finished by Christian Koerding for Syrinscape, using samples created by him and also samples from the collaborative Internet database of creative-commons licensed sounds freesound.org.

"wood-creak-02" by "dheming" (https://freesound.org/people/dheming/)

Key: "sample name" by "username". Find user freesound accounts under https://www.freesound.org/people/[username]

AND

Drip sounds created by Benjamin Loomes for Syrinscape
Swerving crash oneshot created by Chistian Koerding for Syrinscape
Snow walk created by Christian Koerding for Syrinscape
Stormy winds sounds created by Barry Doublet for Syrinscape
Footsteps in mud created by Barry Doublet for Syrinscape
Picking eyeballs created by Christian Koerding for Syrinscape
Blizzard winds created by Christian Koerding for Syrinscape
Being punched sounds created by Barry Doublet for Syrinscape
Magic rain sounds created by Barry Doublet for Syrinscape
Combat exertion/weapons created by Christian Koerding for Syrinscape
Stirges created by Christian Koerding for Syrinscape
Musical magical light wind sounds created by Barry Doublet for Syrinscape
Undergrowth movement created by Christian Koerding for Syrinscape
Moose sounds from National Park Service, provided under Public Domain
Blowing up things oneshot created by Chistian Koerding for Syrinscape
Goliath combat noises performed by Morgan Rands for Syrinscape
Disable the still oneshot created by Christian Koerding for Syrinscape
Being punched lower sounds created by Barry Doublet for Syrinscape
"Elk sounds" are used under Creative Commons Attribution Licence, sourced from Youtube video "Elk sounds"by AlexTriceratops123
Underwater bubbles sounds created by Barry Doublet for Syrinscape
Creepy wooden cabin sounds created by Barry Doublet for Syrinscape
Overland winds created by Christian Koerding for Syrinscape
Collapsing balcony – Created by Barry Doublet for Syrinscape
Snow exertion created by Christian Koerding for Syrinscape
Riverwater sounds created by Chris Koerding for Syrinscape
Redlight pulse created by Barry Doublet for Syrinscape
Alchemistic bubbling created by Chris Koerding for Syrinscape

AND

Music Composed, performed, recorded and mixed by Benjamin Loomes for Syrinscape and also:
"Fading colour" composed and performed by Christian Koerding
"Missy's theme" composed and performed by Christian Koerding
"Aurora Blue" composed and performed by Christian Koerding for Syrinscape
"Oozing colour" composed and performed by Christian Koerding

Icons made by:
Lorc, (https://lorcblog.blogspot.com)
Delapouite, (https://delapouite.com)
John Colburn, (https://ninmunanmu.com)
Felbrigg, (https://blackdogofdoom.blogspot.co.uk)
Available on https://game-icons.net
And Karen Loomes for syrinscape.com

Background and product art supplied by Chaosium Inc.©2024

No Time to Scream © 2024 Chaosium Inc.