D&D Sounds & Music: Vecna: Eve of Ruin Pt 4
Preview
This SoundPack for Vecna: Eve of Ruin contains every sound you need to accompany chapter 7 & 8 of this epic adventure. For many years, the lich Vecna has imagined re-making existence. Never truly satisfied, he yearns to become the most powerful being in the multiverse. Enter our heroes as they embark on this epic adventure to collect the items across the multiverse to stop Vecna’s plans.
Even if you are not a player of Vecna: Eve of Ruin, you will find this SoundPack useful if your adventure is…
- in a poker tournament
- in a blistering desert
- underwater
- in a cave
- in a gladiatorial arena
- in a illusory forest
- in a camp by a beach
- battling a goristro
- battling a possessed creature
- battling a abishai
- battling a rakshasa
- battling against wraiths.
Once purchased or unlocked with a subscription, this content will appear in the Web Player and by default in the Syrinscape Fantasy Player app, but you can make it appear in any of the apps by using the Campaign Manager.
™ & ©2024 Wizards of the Coast LLC.
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SoundSet Specifics
Moods
The Sanctum ambience
Down to Oerth
Kraken attack!
Kraken battle
Kraken aftermath
Archaeologist Camp
Meeting Laysa Matulin
Battle: archaeologist
Outside tomb
Elements
Frozen in time chimes
Dark Fireside Tales music
Battle at the Gate music
Never Heroes tension music
Continual flame spell
Magic zone drone
Museum ambiance i
Footsteps in hall
Winds with a whistle
Windy above
Jungle ambience
Jungle day (distant)
Waves on the beach
Stony beach surf
Distant waves
Waves / seashore
Kraken tentacles
Kraken roars
Kraken
Grunts and shouts
Shouts & cries
Battle splashes
Panic
Hero fighters & archers
Seagulls
Camp tents
Campfire
Flapping tent inside
Official D&D
Vecna battle stab
Tower booms - music cue
Ominous braam
Learning a secret
Finding treasure
Picking lock
Traversing portal
Knitting the rod together
Kraken roar
Splash
Moods
Tomb general ambience
False entrance - explosion trap
Hall of gemstones
Forest of spirits mirage
Battle: Abalahin
Crushing room trap
Battle: swarm of poisonous snakes
Battle: death knight (teleports in)
Room of respite
Celestial sky mirage
Juggernaut arena
Battle: granite juggernauts
Juggernaut control room
Elements
Never Heroes Dungeon music 2
Battle at the Gate music
The Road music
Battle at the Gate music (v arena)
Vecna's boss battle music
Footsteps in hall
Deep caves
Cave wind
Spectral green flames
Intense fire
Roaring Fire
Lighting fire
Magical gems
Starlike motes of light
Wind in the trees
Winds grazing trees
Creaking trees
Darker creepy night forest
Will-o-wisps (distant)
Warped treant attack
Warped treant movement
Hero fighters & archers
More snakes
Moving snake
Snakes II
Rattle snakes
Giant snake
Death knight
Water fountain
Water lapping in a well
Grass in the wind
Nighttime crickets in corn
Forest
Distant torches
Juggernaut slow
Juggernaut combat
Glowing pulse
Official D&D
Vecna battle stab
Tower booms - music cue
Ominous braam
Learning a secret
Finding treasure
Picking lock
Traversing portal
Knitting the rod together
High strings & stabs
Trap door
Poison dart trap
Teleporting
Wooden door
Portal doorways
Ceiling room trap
Arrow trap
Fall in spike trap
Opening the Devil’s Door
Dispel Magic
Drink from cask/fountain
Necrotic damage
Necklace trap deathly energy
Destroying the stone
Treant roar
Snake bite
Moods
Tomb general ambience
Acid pit crossing
Jade serpent guardians’ chamber
Battle: statue & spirit naga
Battle: guardians
Phantasmal mirage
Vortex bridge
Arcane laboratory
Underwater trench mirage
Battle: giant shark
Crypt
Battle: Rerak
Crypt vault
Returning to Laysa
Return to the Sigil
Elements
Frozen in time chimes
Fireside Tales music
Never Heroes Dungeon music 2
Battle at the Gate music
Vecna's boss battle music
Long Moments Of Nothing music
Backwards thuds & clacks
Mirrors of illusion music
Never Heroes Theme
Continual flame spell
Magic zone drone
Museum ambiance i
Footsteps in hall
Deep caves
Cave wind
Spectral green flames
Footsteps in hall 2
Hero fighters & archers
Pool of acid
Flowing Water/Acid
Steam burst
Lava steam mines
Heartbeat drum slow
Naga attacks
Naga hisses
Naga hisses (spaced)
Marilith
Stone golem noises
Stone golem slam attacks
Ghostly noises
Weird sounds
Forcefield Energy
Vortex bridge
Earthquake rumble continuous
Deep underwater
Bubbles
Underwater movement
Giant shark
Weapon impacts (underwater) (more)
Splashes
Slouching through water
Slouching through water (more)
Underwater grunts
Lich
Lich flying
Treasure movement 1
Treasure movement 2
Rerak's treasure
Jungle ambience
Camp tents
Campfire
Jungle day (distant)
Waves on the beach
Stony beach surf
Distant waves
Waves / seashore
Flapping tent inside
Official D&D
Vecna battle stab
Tower booms - music cue
Ominous braam
Learning a secret
Finding treasure
Picking lock
Traversing portal
Knitting the rod together
Fall in acid
Gust nozzles
Instruments glow
Open mask door (blood)
Open mask door (music)
Step on puzzle tile
Puzzle tile breaks
Open drawers
Lightning trap
Knockout gas trap
Dive underwater
Crypt door
Detect Magic
Dispel Magic
Mage hand
Prestidigitation
Necrotic damage
Force Damage
Marilith attack
Stone golem
Lich taunt
Bloodcurdling lament
Rerak crushes gems
Moods
The Sanctum ambience
Descending into Avernus
Walking Avernus
Hell of a ride
Battle: Nykaia
Driving the Venatrix
Goristro raid
Battle: goristro
True treasure revealed
Elements
Frozen in time chimes
Battle at the Gate Boss Fight
Fireside Tales music
Descent pad music
March in Avernus music
Avernus electric licks
Cruisin' for a bruisin'
Avernus rock music
Ready for Action music
Continual flame spell
Magic zone drone
Museum ambiance i
Footsteps in hall
Thunder
Deep words
Windy dunes
Distant storms
Falling star
Roaring fire
Gusty wind
Impacts
Thunder from the heavens
Hissing
The Styx distant
Engine noise
Clockwork motor noise
Infernal engine
Inside war machines
Rattling mechansim
Soul fuel high
Soul fuel low
Landslides
Footsteps on gravel
Motor running
Erinyes flapping
Erinyes attacking
Swords clash whoosh
Hero fighters & archers
Hezrous
Quasit
Vrocks distant
Vrocks
Goristro
Goristro distant
Giant footsteps
Unicorn
Official D&D
Vecna battle stab
Tower booms - music cue
Ominous braam
Learning a secret
Finding treasure
Picking lock
Traversing portal
Knitting the rod together
Infernal war machine arrives
Soul coins used
Cage drops
Harpoon gun
Vrock
Erinyes attack
Goristro roar
Moods
Outside the Red Belvedere
Casino lobby
Alabaster racetrack
Stables
The viewing box
Battle: Windfall
Battle: pit fiend in casino
Battle: pit fiend in stable
Battle: Uvashar
Elements
Descent pad music
Avernus Bass Hums
Avernus electric licks
Sneaking Avernus music
Vecna's boss battle music
Battle at the Gate music
Footsteps in hall
Thunder from the heavens
Hissing
Thunder
Windy dunes
Distant storms
Gusty wind
Impacts
Infernal engines pass by
Hell's creatures walla
Outside walla
Laughter & cheering
Casino lobby ambience
Walla
Cheering crowd
Racetrack walla
Racetrack distant
Nightmare whinny
Stable ambience
Footsteps on soil walkby
Racetrack behind closed doors
Casino radio
Pit fiend
Hero fighters & archers
Crowd spectating battle
Nightmare fighting
Windfall
Rapier
Wings flapping
Low drum
Barbed devil
Claw attacks
Rakshasa
Devil walla
Official D&D
Vecna battle stab
Tower booms - music cue
Ominous braam
Learning a secret
Finding treasure
Picking lock
Traversing portal
Knitting the rod together
Racetrack crowd cheer
Poker room crowd cheers
Detect Magic
Fireball
Mage Hand
Invisibility
Charm Person
Pit fiend grunt
Nightmare
Barbed devil grunt
Rakshasa roar
Moods
Cerulean Hall
Playing dragonchess
End of the Match
Battle: Nyssa
Scarlet Coliseum
Battle: Barlguras
Battle: purple worm
Battle: iron golem
Battle: Khai
End of the fight
Elements
Tension in the casino music
Descent pad music
Avernus electric licks
March to Candlekeep
Avernus Bass Hums
Vecna's boss battle music
Battle at the Gate music (delayed)
Footsteps in hall
Cards and dice games
Coins
Drinks & glasses
Hall of poker
Arena crowd cheer
Arena crowd spectating
Arena crowd calm
Gladiator fighters
More melee weapons
Brass fanfare
Barlguras
Hero fighters & archers
Purple worm roars
Worm underground
Worm wounded
Iron golem armor
Abishai
Horned devil combat
Iron golem
Crowd spectating battle
Card play
Claw attacks
Devil walla
Official D&D
Vecna battle stab
Tower booms - music cue
Ominous braam
Learning a secret
Finding treasure
Picking lock
Traversing portal
Knitting the rod together
Racetrack crowd cheer
Poker room crowd cheers
Detect Magic
Fanfare
Barlguras roar
Iron golem roar
Abishai roar
Horned devil fire attack
Moods
Stygian Maze foyer
Navigating the maze
Maze room with water
Battle: mimic
Battle: water elemental
Battle: behir
Battle: invisible stalkers
Battle: iron golem
Battle: Kaylan
Viridian Den
Battle: Rezran
Elements
Cragmaw bones
Cragmaw screampad
Avernus Bass Hums
Never Heroes Dungeon music 3
Vecna's boss battle music
Battle at the Gate music
Footsteps in hall
Hellcave 7
Earthquake rumble small
Footsteps stone (inside)
Sliding stone maze (distant)
Casino lobby ambience (distant)
Hovering globes of magical light
Dust
Sliding stone maze
Pool of water
Cave waves
Mimic mouth
Mimic scrapes
Mimic roars
Hero fighters & archers
Water elemental roars
Battle splashes 1
Battle splashes 2
Behir hisses and attacks
Invisible stalker moving
Invisible stalker attack
Iron golem armor
Iron golem
Kaylan
Amber temple hum
Cheering crowd
Raucous crowd i
Raucous crowd ii
Cards and dice games
Coins
Drinks & glasses
Hall of poker
Abishai
Crowd spectating battle
Claw attacks
Devil walla
Official D&D
Vecna battle stab
Tower booms - music cue
Ominous braam
Learning a secret
Finding treasure
Picking lock
Traversing portal
Knitting the rod together
Racetrack crowd cheer
Poker room crowd cheers
Detect Magic
Iron golem roar
Mimic attack
Fall in water
Kaylan taunt
Abishai roar
Lightning breath weapon
Moods
Elevator going down
Elevator going up
Wyrmsong Cantina
Battle: horned devils
Battle: pit fiend
Enchanting arcana
Battle: rakshasa
Virtuous Vices
Battle: erinyes
Windfall’s office
Ruby sanctum
Battle: Windfall
Battle: Windfall second encounter
Battle: Drekarvynix
Return to the Sigil
Elements
Frozen in time chimes
Fireside Tales music
Smooth jazz music & crowd
Battle at the Gate music
Vecna's boss battle music
Sneaking Avernus music
Avernus Bass Hums
Avernus rock music
Tower booms
Continual flame spell
Magic zone drone
Museum ambiance i
Footsteps in hall
Coins
Drinks & glasses
Horned devil combat
Pit fiend
Pit fiend background
Horned devil background
Creature tavern sounds
Serving drinks
Mixing cocktails
Pouring a soda
More Aussie chatter
Happy rich murmuring
Rocks and dust
Hero fighters & archers
Crowd spectating battle
Cave wind
Happy rich murmuring (through door)
Rakshasa
Skin massaged
Steam spurts
Hissing steam
Ghostly fog
Fountain basin
Erinyes flapping
Erinyes attacking
Searching apartment
Reading books
Low crystal swell
Distant drips
Windfall
Starlike motes of light
Hero fighters & archers (cave)
Shop radio
Sparkling robe
Rapier
Wings flapping
Red dragon roars
Red dragon flame
Giant footsteps
Red dragon breath
Claw attacks
Footsteps on wooden floor
Devil walla
Official D&D
Tower booms - music cue
Vecna battle stab
Ominous braam
Learning a secret
Finding treasure
Picking lock
Traversing portal
Lift grinding
Knitting the rod together
Stone lift up
Stone lift down
Office door trap
Draconic intervention
Red dragon roar
Rakshasa roar
Erinyes attack
Horned devil fire attack
Pit fiend grunt
Transformed into a lemure
Credits
VEoR Tomb of Wayward Souls: Isle of Serpents
This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:
"Seagulls-Close-Up" by "Juskiddink" (https://freesound.org/people/Juskiddink/)
"Grunts" by "mattgarkusha" (https://freesound.org/people/mattgarkusha/)
"female grunts breaths" by "martian" (https://freesound.org/people/martian/sounds/218908/)
"Grunts" by "mattgarkusha" (https://freesound.org/people/mattgarkusha/sounds/209664/)
"stenhagen-chatting-seagulls" by "owl" (https://freesound.org/people/owl/)
"Gulls-Passing" by "M-Newlove" (https://freesound.org/people/M-Newlove/)
"large-splashes" by "cgeffex" (https://freesound.org/people/cgeffex/)
"female-grunts-breaths" by "martian" (https://freesound.org/people/martian/)
Key: "sample name" by "username". Find user freesound accounts under https://freesound.org/people/[username]
AND
Wood Regenerate sounds created by Barry Doublet for Syrinscape
Traversing Portal sounds created by Barry Doublet for Syrinscape
Large Tentacled Slam sounds created by Barry Doublet for Syrinscape
Panicked crowd created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Footsteps in hall sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Large Tentacled Creature sounds created by Barry Doublet for Syrinscape
Water combat splashes created by Christian Koerding for Syrinscape
Distant African Jungle sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Flapping tents created by Christian Koerding for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
Phasing Citadel sounds created by Barry Doublet for Syrinscape
Finding Treasure sounds created by Barry Doublet for Syrinscape
Emptiness braams sounds created by Barry Doublet for Syrinscape
Continual flame spell sounds created by Barry Doublet for Syrinscape
Ominous braam sounds created by Barry Doublet for Syrinscape
Parrot distant sounds created by Barry Doublet for Syrinscape
Learning A Secret sounds created by Barry Doublet for Syrinscape
Interior tent sounds created by Barry Doublet for Syrinscape
Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Fireside Tales part 1" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 2" composed and performed by Barry Doublet for Syrinscape
"Something's Coming part 2" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Something's Coming part 3" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 3" composed and performed by Barry Doublet for Syrinscape
"Frozen in time chimes" – composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Something's Coming part 1" composed and performed by Barry Doublet for Syrinscape
Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024
DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.
Art provided by Wizards of the Coast LLC.
VEoR Tomb of Wayward Souls: part I
This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:
"snake-hss-effect" by "moddingtr" (https://freesound.org/people/moddingtr/)
"door-creak" by "Ashleyxxpiano" (https://freesound.org/people/Ashleyxxpiano/)
"Loud crackling fire" by "dynamicell" (https://freesound.org/people/dynamicell/)
"skyrim-flames" by "Cyberkineticfilms" (https://freesound.org/people/Cyberkineticfilms/)
Key: "sample name" by "username". Find user freesound accounts under https://freesound.org/people/[username]
AND
Throwing giant rock sounds created by Barry Doublet for Syrinscape
Hag performed by Karen Loomes for Syrinscape
Underground Tomb Drone sounds created by Barry Doublet for Syrinscape
Shambling mound slam sounds created by Barry Doublet for Syrinscape
Darker creepy night forest sounds created by Barry Doublet for Syrinscape
Tentacle attack SFX created by Tim Wilhelm for Syrinscape
Windy grass sounds created by Steve Barr for Syrinscape
Boom back sounds created by Barry Doublet for Syrinscape
Teleporter Suck In sounds created by Barry Doublet for Syrinscape
Winds and leaves created by Christian Koerding for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Will-o-wisp sounds created by Chris Koerding for Syrinscape
Splooshing around in the water sounds created by Benjamin Loomes for Syrinscape
Traversing Portal sounds created by Barry Doublet for Syrinscape
Giant centipede hisses performed by Benjamin Loomes for Syrinscape
Complete silence performed by Chris Koerding for Syrinscape
Footsteps in hall sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Giant snake bite sound created by Barry Doublet for Syrinscape
Teleport Ring sounds created by Benjamin Loomes for Syrinscape
Magical Gems sounds created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Barrage of arrows sounds created by Barry Doublet for Syrinscape
Hall of Torches sounds created by Barry Doublet for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
Cragmaw mamba sounds created by Barry Doublet for Syrinscape
Wood Regenerate sounds created by Barry Doublet for Syrinscape
Snake movement created by Christian Koerding for Syrinscape
Run Into Trap sounds created by Barry Doublet for Syrinscape
Starlike motes of light sounds created by Barry Doublet for Syrinscape
Blue Fortress tiles – Created by Barry Doublet for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
Large church door sounds created by Barry Doublet for Syrinscape
Piston Ceiling Trap sounds created by Barry Doublet for Syrinscape
Necrotic symbol glyph created by Christian Koerding for Syrinscape
Shambling mound roar sounds created by Barry Doublet for Syrinscape
Giant Stone Wheel sounds created by Barry Doublet for Syrinscape
Finding Treasure sounds created by Barry Doublet for Syrinscape
Rock Smash sounds created by Barry Doublet for Syrinscape
Emptiness braams sounds created by Barry Doublet for Syrinscape
Ominous braam sounds created by Barry Doublet for Syrinscape
Snake sounds created by Barry Doublet for Syrinscape
Magic armor sounds created by Barry Doublet for Syrinscape
Drink water from a pool sounds created by Barry Doublet for Syrinscape
Blue Fortress tiles – Created by Barry Doublet for Syrinscape
Brush movement sounds created by Chris Koerding for Syrinscape
LN background created by Barry Doublet for Syrinscape
Cave Wind sounds created by Barry Doublet for Syrinscape
Learning A Secret sounds created by Barry Doublet for Syrinscape
Cragmaw deep fear sounds created by Benjamin Loomes for Syrinscape
Performed by the Siren. Recorded, mixed and mastered by Benjamin Loomes for syrinscape.com
Rattle snake SFX created by Tim Wilhelm for Syrinscape
Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 4" composed and performed by Barry Doublet for Syrinscape
"High Strings & Stabs 1" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 6" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 1" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 3" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 2" composed and performed by Barry Doublet for Syrinscape
"The Road 4" composed and performed by Barry Doublet for Syrinscape
"The Road 1" composed and performed by Barry Doublet for Syrinscape
"Smash & Bash" composed and performed by Barry Doublet for Syrinscape
"God Like Doom" composed and performed by Barry Doublet for Syrinscape
"High Strings & Stabs 2" composed and performed by Barry Doublet for Syrinscape
"High Strings & Stabs 3" composed and performed by Barry Doublet for Syrinscape
"The Road 6" composed and performed by Barry Doublet for Syrinscape
"The Road 5" composed and performed by Barry Doublet for Syrinscape
"The Road 2" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 5" composed and performed by Barry Doublet for Syrinscape
"Cave Running" composed and performed by Barry Doublet for Syrinscape
"High Strings & Stabs 4" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (calm mix)" – composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (calm mix) "- composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024
DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.
Art provided by Wizards of the Coast LLC.
VEoR Tomb of Wayward Souls: part II
This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:
"skyrim-flames" by "Cyberkineticfilms" (https://freesound.org/people/Cyberkineticfilms/)
"01ARMOR01" by "lostchocolatelab" (https://freesound.org/people/lostchocolatelab/)
Key: "sample name" by "username". Find user freesound accounts under https://freesound.org/people/[username]
AND
Necrotic symbol glyph created by Christian Koerding for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
Drawer sounds created by Steve Portillano-Barr for Syrinscape
Snake sounds created by Barry Doublet for Syrinscape
Phasing Citadel sounds created by Barry Doublet for Syrinscape
Lich fighter sounds performed & edited by Barry Doublet for Syrinscape
Rock Smash sounds created by Barry Doublet for Syrinscape
Underground Tomb Drone sounds created by Barry Doublet for Syrinscape
Ominous braam sounds created by Barry Doublet for Syrinscape
Parrot distant sounds created by Barry Doublet for Syrinscape
Learning A Secret sounds created by Barry Doublet for Syrinscape
Naga combat created by Christian Koerding for Syrinscape Pty. Ltd.
Finger of death spell created by Christian Koerding for Syrinscape
Treasure sounds created by Barry Doublet for Syrinscape
Traversing Portal sounds created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Stone Step sounds created by Barry Doublet for Syrinscape
Cragmaw mamba sounds created by Barry Doublet for Syrinscape
Ghostly scarwall voices by Daniel Turril for Syrinscape
Windchimes created by Barry Doublet for Syrinscape
Burst of Heat sounds created by Barry Doublet for Syrinscape
Snake giant moving and attacking created by Tim Wilhelm for Syrinscape
Underwater bubbles sounds created by Barry Doublet for Syrinscape
Cave Wind sounds created by Barry Doublet for Syrinscape
Wood Regenerate sounds created by Barry Doublet for Syrinscape
Air Blast sounds created by Barry Doublet for Syrinscape
D&D Spells created by Benjamin Loomes for Syrinscape
Deep underwater + movement loop created by Barry Doublet for Syrinscape
D&D Spells created by Dan Brown for Syrinscape
Blood Door Entrance sounds created by Barry Doublet for Syrinscape
Energy shield into space sounds created by Barry Doublet for Syrinscape
Plane Shift Spell sounds created by Barry Doublet for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
Large church door sounds created by Barry Doublet for Syrinscape
Ravenloft heartbeat created by Barry Doublet for Syrinscape
Clacks created by Barry Doublet for Syrinscape
Finding Treasure sounds created by Barry Doublet for Syrinscape
Emptiness braams sounds created by Barry Doublet for Syrinscape
Shell Shark attack underwater sounds created by Barry Doublet for Syrinscape
Cacophony sounds created by Barry Doublet for Syrinscape
Interior tent sounds created by Barry Doublet for Syrinscape
Stone golem noises created by Christian Koerding for Syrinscape
Water Boil – Sound Effect created by Steve Barr for Syrinscape
Gas trap chest sounds created by Barry Doublet for Syrinscape
Boom back sounds created by Barry Doublet for Syrinscape
Dive underwater sound created by Benjamin Loomes for Syrinscape
Strange Noises sounds created by Barry Doublet for Syrinscape
Large Tentacled Slam sounds created by Barry Doublet for Syrinscape
Giant snake bite sound created by Barry Doublet for Syrinscape
Complete silence performed by Chris Koerding for Syrinscape
Footsteps in hall sounds created by Barry Doublet for Syrinscape
Naga hisses created by Christian Koerding for Syrinscape
Wall Smash sounds created by Barry Doublet for Syrinscape
Distant African Jungle sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Flapping tents created by Christian Koerding for Syrinscape
Magic Smashes Crystal sounds created by Barry Doublet for Syrinscape
Underwater sploshing sounds created by Barry Doublet for Syrinscape
Continual flame spell sounds created by Barry Doublet for Syrinscape
Hellhound growl sounds created by Barry Doublet for Syrinscape
Revenatn "voice" "acting" by Morgan Rands
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Cragmaw deep fear sounds created by Benjamin Loomes for Syrinscape
Lava Steam Mines sounds created by Barry Doublet for Syrinscape
Backwards thuds created by Barry Doublet for Syrinscape
Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Never Heroes Dungeons part 6" composed and performed by Barry Doublet for Syrinscape
"High Strings & Stabs 3" composed and performed by Barry Doublet for Syrinscape
"High Strings & Stabs 2" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 4" composed and performed by Barry Doublet for Syrinscape
"Mirrors of illusion" composed and performed by Barry Doublet for Syrinscape
"Cave Running" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing I" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 3" composed and performed by Barry Doublet for Syrinscape
"High Strings & Stabs 1" composed and performed by Barry Doublet for Syrinscape
"Frozen in time chimes" – composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing V" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing IV" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 5" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 1" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 2" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 1" composed and performed by Barry Doublet for Syrinscape
"Smash & Bash" composed and performed by Barry Doublet for Syrinscape
"Treading a Scenic Path" composed and performed by Barry Doublet for Syrinscape
"God Like Doom" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing VI" composed and performed by Barry Doublet for Syrinscape
"Mirrors of illusion" – composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing II" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing VII" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 2" composed and performed by Barry Doublet for Syrinscape
"High Strings & Stabs 4" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Never Heroes Theme" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 3" composed and performed by Barry Doublet for Syrinscape
Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024
DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.
Art provided by Wizards of the Coast LLC.
VEoR The Dragon Queen’s Pride: into Avernus
This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:
"fireplace" by "leosalom" (https://freesound.org/people/leosalom/)
Key: "sample name" by "username". Find user freesound accounts under https://freesound.org/people/[username]
AND
Wood Regenerate sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Hell Motor Arrives and Breaks sounds created by Barry Doublet for Syrinscape
Learning A Secret sounds created by Barry Doublet for Syrinscape
Traversing Portal sounds created by Barry Doublet for Syrinscape
Footsteps on gravel sounds created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Hezrous roar performed & edited by Barry Doublet for Syrinscape
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Footsteps in hall sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Erinyes noises performed by Bekah Barker, edit by Christian Koerding for Syrinscape
Impact metal sound created by Barry Doublet for Syrinscape
Slow footsteps on gravel sounds created by Barry Doublet for Syrinscape
Impact metal sound created by Barry Doublet for Syrinscape
Performed, recorded, mixed and mastered by Benjamin Loomes for Paizo Inc.
Hezrous hiss performed & edited by Barry Doublet for Syrinscape
Performed by Karen Loomes. Recorded, mixed and mastered by Benjamin Loomes for Paizo Inc.
Harpoon Gun sounds created by Barry Doublet for Syrinscape
CK Dragon Wing sounds created by Chris Koerding for Syrinscape
Hell Motor Running sounds created by Barry Doublet for Syrinscape
The Styx sounds created by Barry Doublet for Syrinscape
Erinyes noises performed by Lindsay Ashcroft-Mills, edit by Christian Koerding for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
Horse upset sounds created by Chris Koerding for Syrinscape
Phasing Citadel sounds created by Barry Doublet for Syrinscape
Finding Treasure sounds created by Barry Doublet for Syrinscape
Ominous braam sounds created by Barry Doublet for Syrinscape
Emptiness braams sounds created by Barry Doublet for Syrinscape
Continual flame spell sounds created by Barry Doublet for Syrinscape
Longwords created by Benjamin Loomes and Paulstretch for Syrinscape
Soul coins used sounds created by Barry Doublet for Syrinscape
Falling star sounds created by Barry Doublet for Syrinscape
Erinyes noises performed by Jenny Jarzabski, edit by Christian Koerding for Syrinscape
Half-ogre created by Christian Koerding for Syrinscape
Vrock sounds created by Barry Doublet for Syrinscape
Inside war machine sounds created by Barry Doublet for Syrinscape
March in Avernus – Composed by Barry Doublet for Syrinscape
Horse Breath 1 is used under a royalty free SFX (single use) license, sourced from Horse Breath on Audiojungle by Pure-Noise
Horse Neigh 2 is used under a royalty free SFX (single use) license, sourced from Horse Neigh on Audiojungle by prosoundfx
Horse Neigh 1 is used under a royalty free SFX (single use) license, sourced from Horse Neigh on Audiojungle by prosoundfx
Horse Breath 3 is used under a royalty free SFX (single use) license, sourced from Horse Breath on Audiojungle by Pure-Noise
Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"The Road 6" composed and performed by Barry Doublet for Syrinscape
"Ready, Steady! Sneak Mix!" composed and performed by Barry Doublet for Syrinscape
"Crusin' 4 a brusin'" composed and performed by Barry Doublet for Syrinscape
"Avernus electric music" – composed and performed by Benjamin Loomes for Syrinscape
"Fireside Tales part 3" composed and performed by Barry Doublet for Syrinscape
"Frozen in time chimes" – composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 1" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Rock in hell"- composed and performed by Barry Doublet for Syrinscape
"Take em down (part 1-3)" – composed and performed by Barry Doublet for Syrinscape
"The Road 4" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"The Road 1" composed and performed by Barry Doublet for Syrinscape
"Descent pad" – composed by Barry Doublet for Syrinscape
"Ready, Steady!" composed and performed by Barry Doublet for Syrinscape
"The Road 2" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 2" composed and performed by Barry Doublet for Syrinscape
"The Road 5" composed and performed by Barry Doublet for Syrinscape
Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024
DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.
Art provided by Wizards of the Coast LLC.
VEoR The Dragon Queen’s Pride: The Red Belvedere & Alabaster racetrack
This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:
"festival-crowd-01" by "koops" (https://freesound.org/people/koops/)
"approx-800-laughter-and-clapter-1" by "lonemonk" (https://freesound.org/people/lonemonk/)
"horse-neigh-01" by "n-audioman" (https://freesound.org/people/n-audioman/)
"horse-whinny-1" by "GoodListener" (https://freesound.org/people/GoodListener/)
"applause-3" by "syna-max" (https://freesound.org/people/syna-max/)
"fireplace" by "leosalom" (https://freesound.org/people/leosalom/)
"horse-s-whinny" by "Kubuzz" (https://freesound.org/people/Kubuzz/)
"redbarn-horse-whinny" by "axiyee" (https://freesound.org/people/axiyee/)
Key: "sample name" by "username". Find user freesound accounts under https://freesound.org/people/[username]
AND
Yawning Portal – cheer created by Syrinscape for Dungeons & Dragons RPG
Female laughter sounds performed by Robyn Nix, edited by Barry Doublet for Syrinscape
Barbed Devil sounds created by Benjamin Loomes for Syrinscape
Voice of the Pallid Mask by Morgan Rands
Group laughing sounds created by Barry Doublet for Syrinscape
Finding Treasure sounds created by Barry Doublet for Syrinscape
Mace sounds created by Benjamin Loomes for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
Busy Shopping Mall Walla sounds created by Barry Doublet for Syrinscape
Scarecrow laugh sounds performed & edited by Barry Doublet for Syrinscape
Ominous braam sounds created by Barry Doublet for Syrinscape
Endelyn performed by Cari Scholtens, edited by Barry Doublet for Syrinscape
Horses Racing sounds created by Barry Doublet for Syrinscape
Maenad laughter performed by Virginia Meadows and recorded by Morgan Rands for Syrinscape
Unicorn whinny sounds created by Benjamin Loomes for Syrinscape
Learning A Secret sounds created by Barry Doublet for Syrinscape
Laughter sounds created by Chris Koerding
Traversing Portal sounds created by Barry Doublet for Syrinscape
Onlookers Shocked sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Claw attack sounds created by Barry Doublet for Syrinscape
Korred combat sounds performed by Charlotte Doublet, edited by Barry Doublet for Syrinscape
Redcap chatter sounds created by Barry Doublet for Syrinscape
Horses Agitated sounds created by Barry Doublet for Syrinscape
Horse Racing Crowd sounds created by Barry Doublet for Syrinscape
Hobgoblin sounds performed by Chris Körding, Benjamin Loomes, Dan Tharp, Barry Doublet, edited by Barry Doublet for Syrinscape
Pty Ltd
Imp flies away – Created by Barry Doublet for Syrinscape
Wood Regenerate sounds created by Barry Doublet for Syrinscape
Masked Warrior sounds performed by Marie-Luise Hildebrandt, created & edited by Barry Doublet for Syrinscape
D&D Spells created by Benjamin Loomes for Syrinscape
Redcaps "bye" – Created by Barry Doublet for Syrinscape
Tiger Person performed, created & edited by Barry Doublet for Syrinscape
Applause sounds created by Barry Doublet for Syrinscape
Pit Fiend performed, created & edited by Barry Doublet for Syrinscape
Laughter sounds created by Steve Barr for Syrinscape
Slow footsteps on gravel sounds created by Barry Doublet for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
Low Drum sounds created by Barry Doublet for Syrinscape
Large crowd cheer sounds created by Barry Doublet for Syrinscape
Emptiness braams sounds created by Barry Doublet for Syrinscape
Redcap chatter – Created by Barry Doublet for Syrinscape
Hell Motors – Created by Barry Doublet for Syrinscape
Cheer created by Syrinscape for Dungeons & Dragons RPG
Complete silence performed by Chris Koerding for Syrinscape
Footsteps in hall sounds created by Barry Doublet for Syrinscape
Dagger swooshes created by Christian Koerding for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
"Stable ambience" created using Creative Commons: Zero and original samples.
CK Dragon Wing sounds created by Chris Koerding for Syrinscape
Ettercap Claws sounds created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Cheers and oos and ahs created for Syrinscape
Imp noises created by Barry Doublet for Syrinscape
Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Chilbani Champagne" performed by Chris Koerding and composed & edited Barry Doublet for Syrinscape
"Terraforming Titan (Night Club Mix)" composed and performed by Barry Doublet for Syrinscape
"Descent pad" – composed by Barry Doublet for Syrinscape
"NFT Insurance" composed and performed by Barry Doublet for Syrinscape
"Ready, Steady! Sneak Mix!" composed and performed by Barry Doublet for Syrinscape
"Cave Running" composed and performed by Barry Doublet for Syrinscape
"House of Desna" composed and performed by Barry Doublet for Syrinscape
"DiA Bass Hums" composed and performed by Barry Doublet for Syrinscape
"Take em down (part 1-3)" – composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Avernus electric music" – composed and performed by Benjamin Loomes for Syrinscape
"Gad-Ja-Wana" composed and performed by Barry Doublet for Syrinscape
"Smash & Bash" composed and performed by Barry Doublet for Syrinscape
"Fairy Airlines" composed and performed by Barry Doublet for Syrinscape
"March in Avernus" – Composed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Rockcrusher (Night Club Mix)" composed and performed by Barry Doublet for Syrinscape
"Aftermath (Night Club Mix)" composed and performed by Barry Doublet for Syrinscape
"God Like Doom" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Ready, Steady!" composed and performed by Barry Doublet for Syrinscape
Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024
DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.
Art provided by Wizards of the Coast LLC.
VEoR The Dragon Queen’s Pride: Cerulean Hall & Scarlet Coliseum
This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:
"Dicewood-Samp" by "Feegle" (https://freesound.org/people/Feegle/)
"Sword-Hit-Wood-01" by "Timmy-H123" (https://freesound.org/people/Timmy-H123/)
"sports crowd- stadium crowd-cheering and applause" by (https://www.soundsnap.com/)
"Clatter1" by "Jcbatz" (https://freesound.org/people/Jcbatz/)
"27-Coins" by "Freqman" (https://freesound.org/people/Freqman/)
Key: "sample name" by "username". Find user freesound accounts under https://freesound.org/people/[username]
AND
Earthquake rockfall sounds created by Barry Doublet for Syrinscape
Wood Regenerate sounds created by Barry Doublet for Syrinscape
Playing Cards sounds created by Barry Doublet for Syrinscape
Flail weapon sounds created by Benjamin Loomes for Syrinscape
Australian Voices sounds created by Benjamin, Karen and Elden Loomes and edited by Steve Barr for Syrinscape
Maul/Warhammer sounds created by Barry Doublet for Syrinscape
Brass Fanfare sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Card sounds created by Chris Koerding for Syrinscape
Traversing Portal sounds created by Barry Doublet for Syrinscape
Applause sounds created by Barry Doublet for Syrinscape
Onlookers Shocked sounds created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Complete silence performed by Chris Koerding for Syrinscape
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Footsteps in hall sounds created by Barry Doublet for Syrinscape
Belier devil laughter performed and edited by Christian Koerding for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Great club sounds created by Benjamin Loomes for Syrinscape
Claw attack sounds created by Barry Doublet for Syrinscape
Spear swings created by Christian Koerding for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
Ettercap Claws sounds created by Barry Doublet for Syrinscape
Tail Whip sounds created by Barry Doublet for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
Eating and drinking created by Christian Koerding for Syrinscape
Abominable yeti noises created by Barry Doublet and processed by Christian Koerding for Syrinscape
Earth Elemental Earth Tremor created by Benjamin Loomes for Syrinscape
Restaurant sounds created by Barry Doublet for Syrinscape
Earthquake rumble small sounds created by Barry Doublet for Syrinscape
Finding Treasure sounds created by Barry Doublet for Syrinscape
Large crowd cheer sounds created by Barry Doublet for Syrinscape
Emptiness braams sounds created by Barry Doublet for Syrinscape
Abishai sound performed and created by Barry Doublet for Syrinscape
Crowd sounds created by Tim Wilhelm for Syrinscape
Ominous braam sounds created by Barry Doublet for Syrinscape
Sports crowd sounds created by Barry Doublet for Syrinscape
Large crowd boo’s sounds created by Barry Doublet for Syrinscape
Magic armor sounds created by Barry Doublet for Syrinscape
Hobgoblin sounds performed by Chris Körding, Benjamin Loomes, Dan Tharp, Barry Doublet, edited by Barry Doublet for Syrinscape
Devil hisses created by Benjamin Loomes for Syrinscape
Spear sounds created by Benjamin Loomes for Syrinscape
Water pouring sounds created by Steve Barr for Syrinscape
Dice sounds created by Chris Koerding for Syrinscape
Learning A Secret sounds created by Barry Doublet for Syrinscape
Barlguras punch sounds created by Barry Doublet for Syrinscape
Poker Tournament sounds created by Barry Doublet for Syrinscape
Iron golem by Chris Koerding for Syrinscape
Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Avernus electric music" – composed and performed by Benjamin Loomes for Syrinscape
"Cave Running" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"God Like Doom" composed and performed by Barry Doublet for Syrinscape
"Smash & Bash" composed and performed by Barry Doublet for Syrinscape
"Descent pad" – composed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Ready, Steady! Sneak Mix!" composed and performed by Barry Doublet for Syrinscape
"Devil Beats" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"March to Candlekeep (part 1-3)" – composed and performed by Barry Doublet for Syrinscape
"March to Candlekeep (part 1-3) " – composed and performed by Barry Doublet for Syrinscape
"DiA Bass Hums" composed and performed by Barry Doublet for Syrinscape
Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024
DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.
Art provided by Wizards of the Coast LLC.
VEoR The Dragon Queen’s Pride: Stygian Maze & Viridian Den
This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:
"Sword-Hit-Wood-01" by "Timmy-H123" (https://freesound.org/people/Timmy-H123/)
"festival-crowd-01" by "koops" (https://freesound.org/people/koops/)
"rock-unedited" by "bkinder42" (https://freesound.org/people/bkinder42/)
"applause-3" by "syna-max" (https://freesound.org/people/syna-max/)
"27-Coins" by "Freqman" (https://freesound.org/people/Freqman/)
"large-splashes" by "cgeffex" (https://freesound.org/people/cgeffex/)
"Clatter1" by "Jcbatz" (https://freesound.org/people/Jcbatz/)
"Dicewood-Samp" by "Feegle" (https://freesound.org/people/Feegle/)
Key: "sample name" by "username". Find user freesound accounts under https://freesound.org/people/[username]
AND
High Crystal Swell sounds created by Barry Doublet for Syrinscape
Footsteps on stone sounds created by Barry Doublet for Syrinscape
Raucous tavern created by Syrinscape for Dungeons & Dragons RPG
Applause sounds created by Barry Doublet for Syrinscape
Fall into bog sounds created by Barry Doublet for Syrinscape
Cragmaw screampad sounds created by Benjamin Loomes for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
Raucous tavern voices created by Syrinscape
Mimic roar created by Benjamin Loomes for Syrinscape
Busy Shopping Mall Walla sounds created by Barry Doublet for Syrinscape
Eating and drinking created by Christian Koerding for Syrinscape
Ominous braam sounds created by Barry Doublet for Syrinscape
Big scary monster – made little sounds – created by Benjamin Loomes for Syrinscape
Learning A Secret sounds created by Barry Doublet for Syrinscape
Stone Door Switch sounds created by Barry Doublet for Syrinscape
Water combat splashes created by Christian Koerding for Syrinscape
Rock sounds created by Barry Doublet for Syrinscape
Big scary monster sounds created by Benjamin Loomes for Syrinscape
Concrete Footsteps sounds created by Barry Doublet for Syrinscape
Amber temple hum created by Barry Doublet for Syrinscape
Card sounds created by Chris Koerding for Syrinscape
Traversing Portal sounds created by Barry Doublet for Syrinscape
Onlookers Shocked sounds created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Claw attack sounds created by Barry Doublet for Syrinscape
Giant Stone Wheel sounds created by Barry Doublet for Syrinscape
Cave Waves sounds created by Barry Doublet for Syrinscape
Stone movement sounds created by Chris Koerding for Syrinscape
Restaurant sounds created by Barry Doublet for Syrinscape
Hobgoblin sounds performed by Chris Körding, Benjamin Loomes, Dan Tharp, Barry Doublet, edited by Barry Doublet for Syrinscape
Behir sounds created by Christian Koerding for Syrinscape
Poker Tournament sounds created by Barry Doublet for Syrinscape
Wood Regenerate sounds created by Barry Doublet for Syrinscape
Stone Switch sounds created by Barry Doublet for Syrinscape
Created by Syrinscape Pty Ltd for Dungeons & Dragons RPG
Whooshes performed by Benjamin Loomes for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
Clacks created by Barry Doublet for Syrinscape
Finding Treasure sounds created by Barry Doublet for Syrinscape
Large crowd cheer sounds created by Barry Doublet for Syrinscape
Emptiness braams sounds created by Barry Doublet for Syrinscape
Abishai sound performed and created by Barry Doublet for Syrinscape
Water lapsing indoors created by Christian Koerding for Syrinscape
Water pouring sounds created by Steve Barr for Syrinscape
Cragmaw drums created by Barry Doublet for Syrinscape
Australian Voices sounds created by Benjamin, Karen and Elden Loomes and edited by Steve Barr for Syrinscape
Boom back sounds created by Barry Doublet for Syrinscape
Complete silence performed by Chris Koerding for Syrinscape
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Footsteps in hall sounds created by Barry Doublet for Syrinscape
Earthquake rumble small sounds created by Barry Doublet for Syrinscape
Cave Waves sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Ettercap Claws sounds created by Barry Doublet for Syrinscape
Air elemental created by Christian Koerding for Syrinscape
Doru the vampire performed & edited by Barry Doublet for Syrinscape
Magic armor sounds created by Barry Doublet for Syrinscape
Hellcave sounds created by Barry Doublet for Syrinscape
Dice sounds created by Chris Koerding for Syrinscape
Iron golem by Chris Koerding for Syrinscape
Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"God Like Doom" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"DiA Bass Hums" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 5" composed and performed by Barry Doublet for Syrinscape
"Smash & Bash" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 6" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 1" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 4" composed and performed by Barry Doublet for Syrinscape
"Cave Running" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 3" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 2" composed and performed by Barry Doublet for Syrinscape
Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024
DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.
Art provided by Wizards of the Coast LLC.
VEoR The Dragon Queen’s Pride: Dragon’s Pride
This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:
"27-Coins" by "Freqman" (https://freesound.org/people/Freqman/)
"rock-unedited" by "bkinder42" (https://freesound.org/people/bkinder42/)
"Wooden-Chair-02" by "Dobroide" (https://freesound.org/people/Dobroide/)
"Chair" by "Anemicrose" (https://freesound.org/people/Anemicrose/)
"Wood-Hit" by "Jspath1" (https://freesound.org/people/Jspath1/)
"Beerglasses-01" by "Matucha" (https://freesound.org/people/Matucha/)
"Sword-Hit-Wood-01" by "Timmy-H123" (https://freesound.org/people/Timmy-H123/)
"fireplace" by "leosalom" (https://freesound.org/people/leosalom/)
"Conversations 4 " by Guyburns (https://freesound.org/people/guyburns/)
"Chair" by "Dig2008" (https://freesound.org/people/Dig2008/)
Key: "sample name" by "username". Find user freesound accounts under https://freesound.org/people/[username]
AND
Voice of Halaster by Richard Whitters of Wizards of the Coast
Red dragon roars performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape
Female laughter sounds performed by Robyn Nix, edited by Barry Doublet for Syrinscape
Goblin Laughter sounds created by Chris Koerding for Syrinscape
Laughter – voice of Jolistina by Bekah Barker for Syrinscape
Applause sounds created by Barry Doublet for Syrinscape
Drawer sounds created by Steve Portillano-Barr for Syrinscape
Erinyes noises performed by Bekah Barker, edit by Christian Koerding for Syrinscape
Mace sounds created by Benjamin Loomes for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
Rock sounds created by Benjamin Loomes for Syrinscape
Tail Whip sounds created by Barry Doublet for Syrinscape
Erinyes noises performed by Lindsay Ashcroft-Mills, edit by Christian Koerding for Syrinscape
Laughs performed by Johnny Sharpe. Recorded, mixed and mastered by Benjamin Loomes for Syrinscape
Rock sounds created by Barry Doublet for Syrinscape
Phasing Citadel sounds created by Barry Doublet for Syrinscape
Eating and drinking created by Christian Koerding for Syrinscape
Ominous braam sounds created by Barry Doublet for Syrinscape
Devil hisses created by Benjamin Loomes for Syrinscape
Learning A Secret sounds created by Barry Doublet for Syrinscape
Recorded and prepared by Morgan Rands
Footsteps on the deck created by Barry Doublet for Syrinscape
Black smoke noises created by Barry Doublet for Syrinscape
Footsteps on wood created by Christian Koerding for Syrinscape
Insane Laughter performed by Josiah Barker for Syrinscape
Traversing Portal sounds created by Barry Doublet for Syrinscape
Onlookers Shocked sounds created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Female student laughter created by Christian Koerding for Syrinscape
Belier devil laughter performed and edited by Christian Koerding for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Claw attack sounds created by Barry Doublet for Syrinscape
Massage – Created by Barry Doublet for Syrinscape Pty Ltd
Korred combat sounds performed by Charlotte Doublet, edited by Barry Doublet for Syrinscape
Cocktail shaker sound created by Steve Barr for Syrinscape
Sorting scrolls created by Chris Koerding for Syrinscape
Starlike motes of light sounds created by Barry Doublet for Syrinscape
Windchimes created by Barry Doublet for Syrinscape
Arcane Lift sounds created by Barry Doublet for Syrinscape
Ladies gossip sounds performed by & edited by Barry Doublet for Syrinscape
Destroy Statue created by Barry Doublet for Syrinscape
Restaurant sounds created by Barry Doublet for Syrinscape
Hobgoblin sounds performed by Chris Körding, Benjamin Loomes, Dan Tharp, Barry Doublet, edited by Barry Doublet for Syrinscape
March in Avernus – Composed by Barry Doublet for Syrinscape
Erinyes noises performed by Jenny Jarzabski, edit by Christian Koerding for Syrinscape
Cave Wind sounds created by Barry Doublet for Syrinscape
Laughter created by Christian Koerding for Syrinscape
Moving chair sounds created by Steve Barr for Syrinscape
Wood Regenerate sounds created by Barry Doublet for Syrinscape
Massage hums – Created by Barry Doublet for Syrinscape
Martini Shaker sounds created by Steve Barr for Syrinscape
Flick through books – Created by Barry Doublet for Syrinscape
Tiger Person performed, created & edited by Barry Doublet for Syrinscape
Undead sounds performed by Charlotte Doublet, created & edited by Barry Doublet for Syrinscape
Martini sounds created by Steve Barr for Syrinscape
Pit Fiend performed, created & edited by Barry Doublet for Syrinscape
Rock sounds created by Barry Doublet for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
Goblin Laughter created by Chris Koerding for Syrinscape
Finding Treasure sounds created by Barry Doublet for Syrinscape
Emptiness braams sounds created by Barry Doublet for Syrinscape
Water pouring sounds created by Steve Barr for Syrinscape
Hunger cultists created by Christian Koerding for Syrinscape
Australian Voices sounds created by Benjamin, Karen and Elden Loomes and edited by Steve Barr for Syrinscape
Footsteps in hall sounds created by Barry Doublet for Syrinscape
Dagger swooshes created by Christian Koerding for Syrinscape
Laughter created by Chris Koerding for Syrinscape
Drunk Dura performed and recorded by the wonderful Morgan Jenkins of the goinginblindpodcast.com
Dragon Bite sounds created by Barry Doublet for Syrinscape
Footsteps on wood sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Paper in the wind sounds created by Barry Doublet for Syrinscape
CK Dragon Wing sounds created by Chris Koerding for Syrinscape
Ettercap Claws sounds created by Barry Doublet for Syrinscape
Continual flame spell sounds created by Barry Doublet for Syrinscape
Explosive steam trap created by Christian Koerding for Syrinscape
Gas trap switch sounds created by Barry Doublet for Syrinscape
Low Crystal Swell sounds created by Barry Doublet for Syrinscape
Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Fireside Tales part 3" composed and performed by Barry Doublet for Syrinscape
"Future Lounge" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Rock in hell"- composed and performed by Barry Doublet for Syrinscape
"Frozen in time chimes" – composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Ready, Steady! Sneak Mix!" composed and performed by Barry Doublet for Syrinscape
"Pads in Space" composed and performed by Barry Doublet for Syrinscape
"Ready, Steady!" composed and performed by Barry Doublet for Syrinscape
"God Like Doom" composed and performed by Barry Doublet for Syrinscape
"Battle at the Gate (part 1-8)" – composed and performed by Barry Doublet for Syrinscape
"Computer Space" composed and performed by Barry Doublet for Syrinscape
"Smash & Bash" composed and performed by Barry Doublet for Syrinscape
"Descent pad" – composed by Barry Doublet for Syrinscape
"Fireside Tales part 1" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 2" composed and performed by Barry Doublet for Syrinscape
"Cave Running" composed and performed by Barry Doublet for Syrinscape
"DiA Bass Hums" composed and performed by Barry Doublet for Syrinscape
"Hanging with J" composed and performed by Barry Doublet for Syrinscape
Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024
DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.
Art provided by Wizards of the Coast LLC.