D&D Sounds & Music: Vecna: Eve of ruin Pt 3

USD 19.99

Syrinscape's D&D music collection creates the perfect atmosphere for every dungeon delve and dragon encounter.

This SoundPack for Vecna: Eve of Ruin contains every sound you need to accompany chapter 5 & 6 of this epic adventure. For many years, the lich Vecna has imagined re-making existence. Never truly satisfied, he yearns to become the most powerful being in the multiverse. Enter our heroes as they embark on this epic adventure to collect the items across the multiverse to stop Vecna’s plans.

Even if you are not a player of Vecna: Eve of Ruin, you will find this SoundPack useful if your adventure is...

  • in a peacefully wonderland
  • on a magic floating platform
  • in a barren wasteland
  • underground
  • in a flooded room
  • in a ruined castle
  • travelling by portal
  • at a harpsichord concert
  • battling invisible stalkers
  • battling against a relentless impaler
  • battling against an angry crowd
  • battling against a deathwolf
  • battling against a lunar dragon
  • ...all of this and more can be found in this pack
‌ Try Syrinscape today with a free trial subscription and immerse yourself in a sound odyssey that will captivate your Dungeons & Dragons table.

Once purchased or unlocked with a subscription, this content will appear in the Web Player and by default in the Syrinscape Fantasy Player app, but you can make it appear in any of the apps by using the Campaign Manager.

™ & ©2024 Wizards of the Coast LLC.



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SoundSet Specifics

Moods

The Sanctum ambience
Welcome to Barovia
Unwelcome party
Roaming Barovia
Sarusanda in an alley
Sarusanda in Blood of the Vine tavern
Approaching Death House

Elements

Frozen in time chimes
Haunting COS music
Haunting COS music (spaced)
Fireside Tales music
Barovia Tales music
Enter Barovia
Blood feast battle music
Tower booms
Continual flame spell
Magic zone drone
Museum ambiance i
Footsteps in hall
Ghostly fog
Other wildlife
Svalich Woods night
Distant thunder
Tree wind
Church bell from streets
Barovia crows
Fog background
Squeeky gate
Crows & ravens
Walking village raods
Thorn crying
General hubbub
Concerned crowd
Angry mob arrive
Hero fighters & archers
Oil lamp burning
Arik cleaning glasses
Tavern walla with 5-10 people
Barovia House interior with lamps
Church bell from inside
Calm tavern noise
Official D&D
Vecna battle stab
Tower booms - music cue
Ominous braam
Learning a secret
Finding treasure
Picking lock
Traversing portal
Find Sarusanda
Bludgeon damage
Knitting the rod together
Calm Emotions

Moods

First floor ambience
Second floor ambience
Third floor ambience
Attic ambience
Meetings with Sarusanda
Battle: priests of Osybus
Battle: invisible stalkers
Battle: vampire spawn
Battle: helmed horrors
Battle: Elya skull

Elements

Haunted instruments
Foggy synths
Death House backing
Blood feast battle music
Barovia Tales music
Tower booms - ominous braams
Vampire killer music
Church bell from inside
Winds with a whistle
Creaking floorboards
Oil lamp burning
Death house 1st floor
Death house 2nd floor
Death house attic
Scary sounds
Ghostly noises
Boots upstairs
Ghostly monster screams
Creaking house
Rain on roof
Hero fighters & archers
Vampire spawn
Helmed horror
Stalker attack
Stalker movement
Stalker movement more
Will-o-wisps combat
Flameskull fighting
Distant thunder
Footsteps on wooden floor
Priestess chant low
Priest of Osybus
Official D&D
Vecna battle stab
Tower booms - music cue
Ominous braam
Learning a secret
Finding treasure
Picking lock
Traversing portal
Opening secret door
Library secret door
Trapdoor
Dumbwaiter bell
Dumbwaiter pulley
Dumbwaiter breaks
Whirling chandelier
Trapped chest
Play harpsichord
Vampire taunt
Will-o-wisp
Flameskull fire ray
Flameskull
Necrotic damage
Necrotic bolt
Dread Boon
Ectoplasmic Boon
Vampiric Boon
Blazing Boon
Spectral Boon
Deathly Boon

Moods

Dungeon level D21-D25
Dungeon level D26-D34
Dungeon level D35-D37
Ritual chamber
Battle: priests of Osybus
Battle: invisible stalkers
Battle: vampire spawn
Battle: helmed horrors
Battle: shambling mound
Battle: relentless impaler
Battle: cultists
Retrieving the rod piece

Elements

Horror music
Death House alternative part 4
Death House backing
Gone beats
Vampire killer music
Blood feast battle music
Never Heroes tension music
Tower booms - ominous braams
Vecna's boss battle music
Never Heroes Theme
Dank cave
Caves of hell
Ghostly noises
Creaks, chains and foes
Ghostly chanting
Footsteps in gravel cave
Distant drips
Hero fighters & archers
Priestess chant low
Priest of Osybus
Stalker attack
Stalker movement
Vampire spawn
Helmed horror
Water laps at my feet
Shambling mound attacks, roar
Swinging chains
Cave waves
Battle splashes
Relentless impaler
Spear attacks
Official D&D
Vecna battle stab
Tower booms - music cue
Ominous braam
Fear stabs
Learning a secret
Finding treasure
Picking lock
Traversing portal
Spike pit trap
Trapdoor
Opening secret door
Squeaky metal portcullis opening
Squeaky metal portcullis closing
Vampire taunt
Shambling mound roar
Relentless impaler grunts
Spike burst
Flameskull fire ray
Flameskull
Necrotic damage
Necrotic bolt
Dread Boon
Ectoplasmic Boon
Vampiric Boon
Blazing Boon
Spectral Boon
Deathly Boon
Knitting the rod together

Moods

Death House ambience
Strahd arrives
Castle dining hall
Castle dining hall: failed exit
Endless graveyard
Ghostly recital
Ghostly recital: correct exit
Ghostly recital: failed exit
Battle: specters
The crying room
The crying room: correct exit
The crying room: failed exit
Facing Strahd
Battle: Strahd & vampire spawn
Outside the Death House
Return to the Sigil

Elements

Haunted instruments quicker
Foggy synths quicker
Tower booms
Blood feast battle music
Vecna's boss battle music
Death House backing
Frozen in time chimes
Fireside Tales music
Church bell from inside
Winds with a whistle
Creaking floorboards
Scary sounds
Ghostly noises quicker
Boots upstairs
Creaking house
Death house 2nd floor
Footsteps on wooden floor
This dungeon breathes
Dust & paper
Strahd whispers
Ravenloft drone
Synthetic wind
Distant thunder
Other wildlife
Wind - mountain
Wind in the trees
Tree wind
Feet on gravel
Ghostly fog
Church bell close
Rocks
Bats chirping & flapping (combat)
Swarm of bats
Bats noise
Hero fighters & archers
Vampire spawn
Strahd combat
Heartbeat drum slow
Harpsichord redition
Specters
Crying child
Weeping ghost
Thorn crying
Water trickling
Moving through water
Tears 1
Tears 2
Water in food storage
Flood waters gushing
Deep underwater
Heartbeat drum fast
Swords clash whoosh
Svalich Woods night
Church bell from streets
Barovia crows
Fog background
Crows & ravens
Continual flame spell
Magic zone drone
Museum ambiance i
Footsteps in hall
Official D&D
Vecna battle stab
Tower booms - music cue
Ominous braam
Learning a secret
Finding treasure
Picking lock
Traversing portal
Failed performance
Successful performance
Strahd dissolves into bats
Strahd arrives
Open coffin
Underwater
Knitting the rod together
Water draining away
Enter haunted zone
Exiting haunted zone
Specter hiss
Thunder damage
Mage Hand
Fog Cloud
Invisibility
Polymorph
Vampire taunt

Moods

The Sanctum ambience
Arriving on Krynn
Peylon tree
Battle: Rosintar
Grotto
Battle: Riffel
Gazaia appears
Battle: Gazaia
Journey to Bittergrass Fen
Borthak attacking temple
Underground temple under attack
Escaping the Fen
Battle: borthak
Bittergrass Fen
Underground temple

Elements

Roads in Autumn World music
Cave Running (drum mix) music
Frozen in time chimes
Fireside Tales music
Treading a dangerous path
Dragon Hunter music
Continual flame spell
Magic zone drone
Museum ambiance i
Footsteps in hall
Mountain wind
Wind in the trees
Winds grazing trees
Creaking trees
Desert crickets
Cracking and snapping wood
Woodland during the day
Other wildlife
Treant ground crash
Treant roars
Treant steps
Hero fighters & archers
Giantspiders talk and walk
Hissing spiders
Spider web attacks
Torch on wall
Footsteps in rocky cave
Low strong cave wind
Underground tunnel
Dust & stones & roots
Footsteps on soil walkby
Footsteps on soil walkby (more)
Flies (cave)
Deadbark dryad
Root movement
Flooded marsh
Moorlands
Single flies
Borthak attacking
Werewolf growling away
Werewolf howling away
Amber temple hum
Dust & paper
Crypt mist
Soft cave wind
Murmuring church crowd
Borthak ramming door exterior
Borthak ramming door interior
Werewolf growls
Werewolf howls
Creaking trees (distant)
Flies
Official D&D
Vecna battle stab
Tower booms - music cue
Ominous braam
Learning a secret
Finding treasure
Picking lock
Traversing portal
Knitting the rod together
Open temple doors
Scroll of Moonbeam
Dispel Magic
Spider hiss
Transformation
Gazaia appears
Deadbark dryad scream
Treant roar
Treant throws rock
Borthak
Noxious Regurgitation

Moods

Road to Three Moons Vault
The vault entrance
Vault general ambience
Halls
Scrying chamber
Empty cell
Valendar’s Cell
Garrison
Trapped Black Rose Bearer
Battle: moonlight guardians
Battle: wraiths
Battle: death knight
Battle: Valendar
Battle: zombies and skeletons
Battle: black rose bearer
Battle: minotaur skeletons
Battle: beholder zombie

Elements

Three Moons music
Evil pulse
Moonlight mirror room
Treading a dangerous path
Dragon Hunter music
Backwards thuds & clacks
(some) Long Moments Of Nothing music
Mountain wind
Wind in the trees
Footsteps on soil walkby
Desert crickets
Other wildlife
Cold whistling mountain winds
Dungeon drone
Ill wind
Footsteps on stone floor
Gongs & windchimes
Swinging chains
Distant howls
Void mirror
Mirror of Mephistar
Hero fighters & archers
Hero fighters & archers (outside)
Wraith fighting
Wraith cries
Minotaur skeleton
Zombies fight and killed
Skeletons fight and killed
Death knight
Death knight liquid metal form
Zombies milling around
Skeletons milling around
Wraith breath
Heartbeat booms
Rose bearer chain
Black rose bearer
Slam attack
Black rose bearer distant
Beholder floating - pulsating drone
Beholder vocal
Beholder squelching eyes
Werewolf growls & barks
Werewolf growls & barks
Werewolf attack
Claws tearing flesh
Moonlight guardian
Weird whisperings
Official D&D
Vecna battle stab
Tower booms - music cue
Ominous braam
Learning a secret
Finding Treasure
Picking lock
Traversing portal
Knitting the rod together
Magic mirror smashed
Hinged stone door
Trapped doorway
Fire glyph trap
Secret rune door
Wraith horn
Detect Magic
Scroll of Moonbeam
Wraith cries
Minotaur skeleton growl
Zombies growl
Oneshot kill zombie
Skeleton hiss
Oneshot kill skeleton
Berserk black rose bearer growl
Werewolf roar

Moods

Keep interior general ambience
Keep exterior general ambience
Flooded basement
Lunar shrine
Ruined shrine
Royal quarters
Orrery
Red mirror stairwell
Muster yard
Circle of undeath
Akaazi's quarters
Aviary
Battle: Casivus
Battle: veterans
Battle: bone rocs
Battle: mimic
Battle: earth elementals
Battle: Akaazi
Battle: ravens

Elements

Moonlight mirror room
Three Moons music
Treading a dangerous path
Dragon Hunter music
Backwards thuds & clacks
Palace drone
Crumbling keep
Water lapping in a well
Flooded building
Dust & debris
Ill wind
Footsteps on stone floor
Gongs & windchimes
Naga hisses (spaced)
Naga attacks
Naga hisses
Hero fighters & archers
Wind in the trees
Mountain wind
Cold whistling mountain winds
Footsteps on stone floor (outside)
River water lapping
Bone roc squawk
Bone roc bones
Bone roc large wings
Orrery
Grass in the wind
Veterans fighters
Swords clash whoosh
Climbing stone stairs
Fireplace
Mimic roars
Mimic scrapes
Mimic mouth
Footsteps in mud
Earth elemental roars/attacks
Earth elemental footsteps
Mystic male chant
Deep chant
Black rose bearer distant
Black rose bearer
Rose bearer chain
Mage/Wizard
Candle
Crow aviary
Crows & ravens
Swarm of crows
Veteran patrol
Official D&D
Vecna battle stab
Tower booms - music cue
Ominous braam
Learning a secret
Finding treasure
Picking lock
Traversing portal
Knitting the rod together
Scroll of Moonbeam
Magic mirror smashed
Hinged stone door
Secret door
Drawbridge
Alarm horn
Mending
Sacred flame spell
Cure wounds
Shield of Faith
Calm Emotions
Hold Person
Bestow Curse
Banishment
Dancing Lights
Mage Hand
Prestidigitation
Dimension Door
Bone roc
Berserk black rose bearer growl
Earth elemental

Moods

Upper-level
Battle: deathwolf
Battle: black rose bearers
Moonbridges
Moondisk ritual
Disrupting the ritual - light on crystal
Disrupting the ritual - Orinix arrives
Moonlight shifts
Battle: Teremini
Battle: Orinix
Aftermath
Return to the Sigil

Elements

The Road music
Frozen in time chimes
Fireside Tales music
Long Moments of Nothing music
Dragon Hunter music
Backwards thuds & clacks
Vecna's boss battle music
Cave Running (drum mix) music
Heroic entrance for Vecna
Lunar Dragon arrives
Portal open/close
Continual flame spell
Magic zone drone
Museum ambiance i
Footsteps in hall
Cold whistling mountain winds
Mountain wind
Gong drone
Gong drone bassy
Walking on moonbridge
Footsteps on stone floor
Moodbridge hum
Teremini ritual distant
Vortex
Rose bearer chain
Black rose bearer
Deathwolf bones
Hero fighters & archers
Low drum
Archmage combat
Lunar Dragon fly by
Footsteps on soil walkby
Wind in the trees
Desert crickets
Deathwolf attack
Claws tearing flesh
Deathwolf growls & barks
Deathwolf bones 2
Official D&D
Vecna battle stab
Tower booms - music cue
Ominous braam
Learning a secret
Finding treasure
Picking lock
Traversing portal
Knitting the rod together
Scroll of Moonbeam
Magic mirror smashed
Glass smash
Trapped dias
Falling from moondisc
Moonlight shifts
Light destroys crystals
Fire Bolt
Mage Hand
Prestidigitation
Shocking Grasp
Detect Magic
Magic Missile
Mirror Image
Counterspell
Lightning Bolt
Banishment
Stoneskin
Fire Shield
Cone of Cold
Wall of Force
Time stop spell
Berserk black rose bearer growl
Cold breath attack
Tail slam

Credits

VEoR Death House: Arriving in Barovia

This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"01835-Hinge-Creak" by "Robinhood76" (https://freesound.org/people/Robinhood76/)
"wooden-door-creaking" by "mr-keybOrd" (https://freesound.org/people/mr-keybOrd/)
"Beerglasses-01" by "Matucha" (https://freesound.org/people/Matucha/)
“Squeek-gate” by "lostphosphene" (https://freesound.org/people/lostphosphene/)
"thunder-long-distance" by "erdie" (https://freesound.org/people/erdie/)
"27-Coins" by "Freqman" (https://freesound.org/people/Freqman/)

Key: "sample name" by "username". Find user freesound accounts under https://freesound.org/people/[username]

AND

Finding Treasure sounds created by Barry Doublet for Syrinscape
Church bell rings slowly sounds created by Barry Doublet for Syrinscape
Traversing Portal sounds created by Barry Doublet for Syrinscape
Water pouring sounds created by Steve Barr for Syrinscape
Black smoke noises created by Barry Doublet for Syrinscape
Door metal hinge sounds created by Chris Koerding for Syrinscape
Phasing Citadel sounds created by Barry Doublet for Syrinscape
Moving chair sounds created by Steve Barr for Syrinscape
Owl sounds created by Barry Doublet for Syrinscape
Church bell rings many times sounds created by Barry Doublet for Syrinscape
Ominous braam sounds created by Barry Doublet for Syrinscape
Counting Coins sounds created by Chris Koerding for Syrinscape
Tavern with 5-10 people sounds created by Barry Doublet for Syrinscape
Coughing sick Beggars created by Barry Doublet for Syrinscape
Footsteps in mud created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Wood Regenerate sounds created by Barry Doublet for Syrinscape
Emptiness braams sounds created by Barry Doublet for Syrinscape
Barovia House Interior with lamps sounds created by Barry Doublet for Syrinscape
Learning A Secret sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
Cough sounds created by Steve Barr for Syrinscape
Footsteps on the deck created by Barry Doublet for Syrinscape
Sobbing child sounds preformed & created by Barry Doublet for Syrinscape
Hallway steps sounds created by Chris Koerding for Syrinscape
Tree wind sounds created by Barry Doublet for Syrinscape
Oil lamps burning sounds created by Benjamin Loomes for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Barovia crows sounds created by Barry Doublet for Syrinscape
Bludgeon damage impacts created by Christian Koerding for Syrinscape
Svalich woods sounds created by Barry Doublet for Syrinscape
Continual flame spell sounds created by Barry Doublet for Syrinscape
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Crow sounds created by Barry Doublet for Syrinscape
Calm Emotions sounds created by Barry Doublet for Syrinscape
Raucous tavern voices created by Syrinscape
Restaurant sounds created by Barry Doublet for Syrinscape
Raven sounds created by Barry Doublet for Syrinscape
Voice of Brienna by Bekah Barker for Syrinscape
Footsteps in hall sounds created by Barry Doublet for Syrinscape

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Eyes in the darkness" composed and performed by Barry Doublet for Syrinscape
"Vampire in the mist " composed and performed by Barry Doublet for Syrinscape
"His Burning Gaze " composed and performed by Barry Doublet for Syrinscape
"Frozen in time chimes" composed and performed by Barry Doublet for Syrinscape
"He enters, he bites" composed and performed by Barry Doublet for Syrinscape
"Slime on the walls" composed and performed by Barry Doublet for Syrinscape
"Battle of the organs" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 2" composed and performed by Barry Doublet for Syrinscape
"Evil love everywhere" composed and performed by Barry Doublet for Syrinscape
"Strahd theme with choir" composed and performed by Barry Doublet for Syrinscape
"Foggy synths" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 3" composed and performed by Barry Doublet for Syrinscape
"Something weird Stabs" composed and performed by Barry Doublet for Syrinscape
"Cold march to the Abbey" composed and performed by Barry Doublet for Syrinscape
"Shadows rise and fall" composed and performed by Barry Doublet for Syrinscape
"Shadow in the shadows" composed and performed by Barry Doublet for Syrinscape
"Creepy vineyard " composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 1" composed and performed by Barry Doublet for Syrinscape
"Castle full of shadows" composed and performed by Barry Doublet for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

VEoR Death House: Inside the house

This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"01835-Hinge-Creak" by "Robinhood76" (https://freesound.org/people/Robinhood76/)
"wooden-door-creaking" by "mr-keybOrd" (https://freesound.org/people/mr-keybOrd/)
"Beerglasses-01" by "Matucha" (https://freesound.org/people/Matucha/)
“Squeek-gate” by "lostphosphene" (https://freesound.org/people/lostphosphene/)
"thunder-long-distance" by "erdie" (https://freesound.org/people/erdie/)
"27-Coins" by "Freqman" (https://freesound.org/people/Freqman/)

Key: "sample name" by "username". Find user freesound accounts under https://freesound.org/people/[username]

AND

Finding Treasure sounds created by Barry Doublet for Syrinscape
Church bell rings slowly sounds created by Barry Doublet for Syrinscape
Traversing Portal sounds created by Barry Doublet for Syrinscape
Water pouring sounds created by Steve Barr for Syrinscape
Black smoke noises created by Barry Doublet for Syrinscape
Door metal hinge sounds created by Chris Koerding for Syrinscape
Phasing Citadel sounds created by Barry Doublet for Syrinscape
Moving chair sounds created by Steve Barr for Syrinscape
Owl sounds created by Barry Doublet for Syrinscape
Church bell rings many times sounds created by Barry Doublet for Syrinscape
Ominous braam sounds created by Barry Doublet for Syrinscape
Counting Coins sounds created by Chris Koerding for Syrinscape
Tavern with 5-10 people sounds created by Barry Doublet for Syrinscape
Coughing sick Beggars created by Barry Doublet for Syrinscape
Footsteps in mud created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Wood Regenerate sounds created by Barry Doublet for Syrinscape
Emptiness braams sounds created by Barry Doublet for Syrinscape
Barovia House Interior with lamps sounds created by Barry Doublet for Syrinscape
Learning A Secret sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
Cough sounds created by Steve Barr for Syrinscape
Footsteps on the deck created by Barry Doublet for Syrinscape
Sobbing child sounds preformed & created by Barry Doublet for Syrinscape
Hallway steps sounds created by Chris Koerding for Syrinscape
Tree wind sounds created by Barry Doublet for Syrinscape
Oil lamps burning sounds created by Benjamin Loomes for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Barovia crows sounds created by Barry Doublet for Syrinscape
Bludgeon damage impacts created by Christian Koerding for Syrinscape
Svalich woods sounds created by Barry Doublet for Syrinscape
Continual flame spell sounds created by Barry Doublet for Syrinscape
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Crow sounds created by Barry Doublet for Syrinscape
Calm Emotions sounds created by Barry Doublet for Syrinscape
Raucous tavern voices created by Syrinscape
Restaurant sounds created by Barry Doublet for Syrinscape
Raven sounds created by Barry Doublet for Syrinscape
Voice of Brienna by Bekah Barker for Syrinscape
Footsteps in hall sounds created by Barry Doublet for Syrinscape

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Eyes in the darkness" composed and performed by Barry Doublet for Syrinscape
"Vampire in the mist " composed and performed by Barry Doublet for Syrinscape
"His Burning Gaze " composed and performed by Barry Doublet for Syrinscape
"Frozen in time chimes" composed and performed by Barry Doublet for Syrinscape
"He enters, he bites" composed and performed by Barry Doublet for Syrinscape
"Slime on the walls" composed and performed by Barry Doublet for Syrinscape
"Battle of the organs" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 2" composed and performed by Barry Doublet for Syrinscape
"Evil love everywhere" composed and performed by Barry Doublet for Syrinscape
"Strahd theme with choir" composed and performed by Barry Doublet for Syrinscape
"Foggy synths" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 3" composed and performed by Barry Doublet for Syrinscape
"Something weird Stabs" composed and performed by Barry Doublet for Syrinscape
"Cold march to the Abbey" composed and performed by Barry Doublet for Syrinscape
"Shadows rise and fall" composed and performed by Barry Doublet for Syrinscape
"Shadow in the shadows" composed and performed by Barry Doublet for Syrinscape
"Creepy vineyard " composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 1" composed and performed by Barry Doublet for Syrinscape
"Castle full of shadows" composed and performed by Barry Doublet for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

VEoR Death House: Dungeons

This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"large-splashes" by "cgeffex" (https://freesound.org/people/cgeffex/)
"Grunts" by "mattgarkusha" (https://freesound.org/people/mattgarkusha/)
"female-grunts-breaths" by "martian" (https://freesound.org/people/martian/)
"Grunts" by "mattgarkusha" (https://freesound.org/people/mattgarkusha/)
"Grunts" by "mattgarkusha" (https://freesound.org/people/mattgarkusha/sounds/209664/)
"female-grunts-breaths" by "martian" (https://freesound.org/people/martian/)
"large-splashes" by "cgeffex" (https://freesound.org/people/cgeffex/)

Key: "sample name" by "username". Find user freesound accounts under https://freesound.org/people/[username]

AND

Traversing Portal sounds created by Barry Doublet for Syrinscape
Flameskull fire ray sounds created by Barry Doublet for Syrinscape
Deathly Boon sounds created by Barry Doublet for Syrinscape
Flameskull gibberish sounds created by Barry Doublet for Syrinscape
Claw attack sounds created by Barry Doublet for Syrinscape
Fear Stabs created by Barry Doublet for Syrinscape
Complete silence performed by Chris Koerding for Syrinscape
Emptiness braams sounds created by Barry Doublet for Syrinscape
Whooshes performed by Benjamin Loomes for Syrinscape
Cave Waves sounds created by Barry Doublet for Syrinscape
Shambling footsteps sounds created by Barry Doublet for Syrinscapee
Water combat splashes created by Christian Koerding for Syrinscape
Mimic roars – created by Benjamin Loomes for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Ghostly scarwall voices by Daniel Turril for Syrinscape
Two minutes of silence created by Christian Koerding for Syrinscape
Doru the vampire performed & edited by Barry Doublet for Syrinscape
Vampire performed by Cari Scholten edited by Barry Doublet for Syrinscape
Female vampire combat sounds performed by Matilda Loomes, edited by Barry Doublet for Syrinscape
Ghostly child laughter performed by Robin Doublet, edited by Barry Doublet for Syrinscape
Footsteps Gravel sounds created by Barry Doublet for Syrinscape
Gone beats sounds created by Barry Doublet for Syrinscape
Ectoplasmic Boon sounds created by Barry Doublet for Syrinscape
Metallic Lightning sounds created by Barry Doublet for Syrinscape
Rattling chains sounds created by Benjamin Loomes for Syrinscape
Learning A Secret sounds created by Barry Doublet for Syrinscape
Necrotic symbol glyph created by Christian Koerding for Syrinscape
Water splashes created by Benjamin Loomes for Syrinscape
Dread Boon sounds created by Barry Doublet for Syrinscape
Sahuagin priest L-chant- Performed by Leia Hilliotus & Lin Hogan, Created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
Cave Waves sounds created by Barry Doublet for Syrinscape
Cog Handle Secret Door sounds created by Barry Doublet for Syrinscape
Shambling mound roar sounds created by Barry Doublet for Syrinscape
Spear swings created by Christian Koerding for Syrinscape
Finding Treasure sounds created by Barry Doublet for Syrinscape
Squeaky metal portcullis opening created by Barry Doublet for Syrinscape
Sahuagin priest L-chant – Performed by Leia Hilliotus & Lin Hogan, Created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Relentless Impaler sounds performed & edited by Barry Doublet for Syrinscape
Javelin sounds created by Benjamin Loomes for Syrinscape
Ominous braam sounds created by Barry Doublet for Syrinscape
Javelin hits created by Christian Koerding for Syrinscape
Vampire spawn performed & edited by Barry Doublet for Syrinscape
Sickle sounds created by Benjamin Loomes for Syrinscape
Spectral Boon sounds created by Barry Doublet for Syrinscape
Chant of ghosts performed by & edited by Barry Doublet for Syrinscape
Magic armor sounds created by Barry Doublet for Syrinscape
Vampiric Boon sounds created by Barry Doublet for Syrinscape
Hellcave sounds created by Barry Doublet for Syrinscape
Traversing Portal sounds created by Barry Doublet for Syrinscape
Flameskull fire ray sounds created by Barry Doublet for Syrinscape
Deathly Boon sounds created by Barry Doublet for Syrinscape
Flameskull gibberish sounds created by Barry Doublet for Syrinscape
Claw attack sounds created by Barry Doublet for Syrinscape
Fear Stabs created by Barry Doublet for Syrinscape
Complete silence performed by Chris Koerding for Syrinscape
Emptiness braams sounds created by Barry Doublet for Syrinscape
Whooshes performed by Benjamin Loomes for Syrinscape
Cave Waves sounds created by Barry Doublet for Syrinscape
Shambling footsteps sounds created by Barry Doublet for Syrinscapee
Water combat splashes created by Christian Koerding for Syrinscape
Mimic roars – created by Benjamin Loomes for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Ghostly scarwall voices by Daniel Turril for Syrinscape
Two minutes of silence created by Christian Koerding for Syrinscape
Doru the vampire performed & edited by Barry Doublet for Syrinscape
Vampire performed by Cari Scholten edited by Barry Doublet for Syrinscape
Female vampire combat sounds performed by Matilda Loomes, edited by Barry Doublet for Syrinscape
Ghostly child laughter performed by Robin Doublet, edited by Barry Doublet for Syrinscape
Footsteps Gravel sounds created by Barry Doublet for Syrinscape
Gone beats sounds created by Barry Doublet for Syrinscape
Ectoplasmic Boon sounds created by Barry Doublet for Syrinscape
Metallic Lightning sounds created by Barry Doublet for Syrinscape
"Never Heroes Theme" composed and performed by Barry Doublet for Syrinscape
Rattling chains sounds created by Benjamin Loomes for Syrinscape
Learning A Secret sounds created by Barry Doublet for Syrinscape
Necrotic symbol glyph created by Christian Koerding for Syrinscape
Water splashes created by Benjamin Loomes for Syrinscape
Dread Boon sounds created by Barry Doublet for Syrinscape
Sahuagin priest L-chant- Performed by Leia Hilliotus & Lin Hogan, Created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
Cave Waves sounds created by Barry Doublet for Syrinscape
Cog Handle Secret Door sounds created by Barry Doublet for Syrinscape
Shambling mound roar sounds created by Barry Doublet for Syrinscape
Spear swings created by Christian Koerding for Syrinscape
Finding Treasure sounds created by Barry Doublet for Syrinscape
Squeaky metal portcullis opening created by Barry Doublet for Syrinscape
Sahuagin priest L-chant – Performed by Leia Hilliotus & Lin Hogan, Created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Relentless Impaler sounds performed & edited by Barry Doublet for Syrinscape
Javelin sounds created by Benjamin Loomes for Syrinscape
Ominous braam sounds created by Barry Doublet for Syrinscape
Javelin hits created by Christian Koerding for Syrinscape
Vampire spawn performed & edited by Barry Doublet for Syrinscape
Sickle sounds created by Benjamin Loomes for Syrinscape
Spectral Boon sounds created by Barry Doublet for Syrinscape
Chant of ghosts performed by & edited by Barry Doublet for Syrinscape
Magic armor sounds created by Barry Doublet for Syrinscape
Vampiric Boon sounds created by Barry Doublet for Syrinscape
Hellcave sounds created by Barry Doublet for Syrinscape
Spear sounds created by Benjamin Loomes for Syrinscape
Ghast bites created by Barry Doublet for Syrinscape
Blazing Boon sounds created by Barry Doublet for Syrinscape
Opening creepy door sounds created by Barry Doublet for Syrinscape
Air elemental created by Christian Koerding for Syrinscape
Shambling footsteps sounds created by Barry Doublet for Syrinscape
Male vampire combate sounds performed by Benjamin Loomes, edited by Barry Doublet for Syrinscape
Wood Regenerate sounds created by Barry Doublet for Syrinscape
Squeaky metal portcullis closing created by Barry Doublet for Syrinscape
Shambling mound slam sounds created by Barry Doublet for Syrinscape
Javelin spins created by Christian Koerding for Syrinscape
Javelin spins created by Christian Koerding for Syrinscape
Chain Rattles created by Chris Koerding for Syrinscape
Spear sounds created by Benjamin Loomes for Syrinscape
Ghast bites created by Barry Doublet for Syrinscape
Blazing Boon sounds created by Barry Doublet for Syrinscape
Opening creepy door sounds created by Barry Doublet for Syrinscape
Air elemental created by Christian Koerding for Syrinscape
Shambling footsteps sounds created by Barry Doublet for Syrinscape
Male vampire combate sounds performed by Benjamin Loomes, edited by Barry Doublet for Syrinscape
Wood Regenerate sounds created by Barry Doublet for Syrinscape
Squeaky metal portcullis closing created by Barry Doublet for Syrinscape
Shambling mound slam sounds created by Barry Doublet for Syrinscape
Chain Rattles created by Chris Koerding for Syrinscape

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Something's Coming part 2" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 3" composed and performed by Barry Doublet for Syrinscape
"Blood hunter battle" composed and performed by Barry Doublet for Syrinscape
"The house that Strahd built " composed and performed by Barry Doublet for Syrinscape
"Something on your neck " composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 2" composed and performed by Barry Doublet for Syrinscape
"Smash & Bash" composed and performed by Barry Doublet for Syrinscape
"Battle of the organs" composed and performed by Barry Doublet for Syrinscape
"Haunted piano" composed and performed by Barry Doublet for Syrinscape
"Really good song" composed and performed by Barry Doublet for Syrinscape
"Smash & Bash" composed and performed by Barry Doublet for Syrinscape
"Haunted E Cello" – composed and performed by Barry Doublet for Syrinscape
"House of shivers " composed and performed by Barry Doublet for Syrinscape
"Battle of the organs remix" composed and performed by Barry Doublet for Syrinscape
"The glory of darkness " composed and performed by Barry Doublet for Syrinscape
"Battle at Ravenloft" composed and performed by Barry Doublet for Syrinscape
"Death house backing alternative part 4" – composed and performed by Barry Doublet for Syrinscape
"Death house backing alternative part 4" – composed and performed by Barry Doublet for Syrinscape
"Never Heroes Theme" composed and performed by Barry Doublet for Syrinscape
"The glory of darkness " composed and performed by Barry Doublet for Syrinscape
"Battle at Ravenloft" composed and performed by Barry Doublet for Syrinscape
"Really good song" composed and performed by Barry Doublet for Syrinscape
"Grunts" by "mattgarkusha" (https://freesound.org/people/mattgarkusha/sounds/209664/)
"The house that Strahd built " composed and performed by Barry Doublet for Syrinscape
"Something on your neck " composed and performed by Barry Doublet for Syrinscape
"Battle of the organs remix" composed and performed by Barry Doublet for Syrinscape
"Blood hunter battle" composed and performed by Barry Doublet for Syrinscape
"Haunted E Cello" – composed and performed by Barry Doublet for Syrinscape
"House of shivers " composed and performed by Barry Doublet for Syrinscape
"Something's Coming part 2" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 3" composed and performed by Barry Doublet for Syrinscape
"Battle of the organs" composed and performed by Barry Doublet for Syrinscape
"Haunted piano" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 2" composed and performed by Barry Doublet for Syrinscape
"Something's Coming part 1" composed and performed by Barry Doublet for Syrinscape
"Something's Coming part 3" composed and performed by Barry Doublet for Syrinscape
"Battle at Ravenloft remix" composed and performed by Barry Doublet for Syrinscape
"Death House backing" composed and performed by Barry Doublet for Syrinscape
"God Like Doom" composed and performed by Barry Doublet for Syrinscape
"Where is his shadow?" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 1" composed and performed by Barry Doublet for Syrinscape
"Something's Coming part 1" composed and performed by Barry Doublet for Syrinscape
"Death House backing" composed and performed by Barry Doublet for Syrinscape
"Something's Coming part 3" composed and performed by Barry Doublet for Syrinscape
"Battle at Ravenloft remix" composed and performed by Barry Doublet for Syrinscape
"God Like Doom" composed and performed by Barry Doublet for Syrinscape
"Where is his shadow?" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 1" composed and performed by Barry Doublet for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

VEoR Death house: Haunted zones

This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"wooden-door-creaking" by "mr-keybOrd" (https://freesound.org/people/mr-keybOrd/)
"five-water-gratings" by "metzik" (https://freesound.org/people/metzik/)
"thunder-long-distance" by "erdie" (https://freesound.org/people/erdie/)

Key: "sample name" by "username". Find user freesound accounts under https://freesound.org/people/[username]

AND

Music of the dead – successful performance performed by Benjamin Loomes for Syrinscape
Music of the dead – failed performance performed by Benjamin Loomes for Syrinscape
Ghostly crying performed by Karen Loomes. Recorded and Processed by Benjamin Loomes for Syrinscape
D&D Spells created by Benjamin Loomes for Syrinscape
Church bell rings slowly sounds created by Barry Doublet for Syrinscape
Rock sounds created by Barry Doublet for Syrinscape
Misty maze drone created by Christian Koerding for Syrinscape
Swarm of Bats sounds created by Barry Doublet for Syrinscape
Spellcaster whispers created by Christian Koerding for Syrinscape
Mongrel church bell created by Barry Doublet for Syrinscape
Sobbing child sounds preformed & created by Barry Doublet for Syrinscape
Claw attack sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Teleporter Suck In sounds created by Barry Doublet for Syrinscape
Breath sound created by Benjamin Loomes for Syrinscape
Strahd combat sounds performed & edited by Barry Doublet for Syrinscape
Emptiness braams sounds created by Barry Doublet for Syrinscape
Cragmaw drums created by Barry Doublet for Syrinscape
Footsteps on the deck created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Ghostly scarwall voices by Daniel Turril for Syrinscape
Raven sounds created by Barry Doublet for Syrinscape
Produced from a sample of a recording of a Tasmanian Devil
Cragmaw flute sounds created by Benjamin Loomes for Syrinscape
Doru the vampire performed & edited by Barry Doublet for Syrinscape
Vampire performed by Cari Scholten edited by Barry Doublet for Syrinscape
Female vampire combat sounds performed by Matilda Loomes, edited by Barry Doublet for Syrinscape
Splooshing around in the water sounds created by Benjamin Loomes for Syrinscape
Church bell rings many times sounds created by Barry Doublet for Syrinscape
Bats chirping and flapping sounds created by Barry Doublet for Syrinscape
Synthetic gust of wind sounds created by Barry Doublet for Syrinscape
Drips performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
Learning A Secret sounds created by Barry Doublet for Syrinscape
Ghostly mark tree created by Barry Doublet for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
DnD Spector performed by Dawson of Wizards of the Coast for Syrinscape
House Interior Level 2 sounds created by Barry Doublet for Syrinscape
Barovia crows sounds created by Barry Doublet for Syrinscape
Clacks created by Barry Doublet for Syrinscape
Continual flame spell sounds created by Barry Doublet for Syrinscape
Crow sounds created by Barry Doublet for Syrinscape
Svalich woods sounds created by Barry Doublet for Syrinscape
Footsteps in hall sounds created by Barry Doublet for Syrinscape
Finding Treasure sounds created by Barry Doublet for Syrinscape
Cellar Piano created by Benjamin Loomes for Syrinscape
Teleporter Spits Out sounds created by Barry Doublet for Syrinscape
Phasing Citadel sounds created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Ominous braam sounds created by Barry Doublet for Syrinscape
Drip sounds created by Benjamin Loomes for Syrinscape
Vampire spawn performed & edited by Barry Doublet for Syrinscape
Footsteps on wood sounds created by Barry Doublet for Syrinscape
Complete silence performed by Chris Koerding for Syrinscape
Strahd whispers sounds performed & edited by Barry Doublet for Syrinscape
Mad dog pants and growls panting sounds created by Barry Doublet for Syrinscape
Traversing Portal sounds created by Barry Doublet for Syrinscape
Drips performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape
Paper in the wind sounds created by Barry Doublet for Syrinscape
Black smoke noises created by Barry Doublet for Syrinscape
Rock sounds created by Benjamin Loomes for Syrinscape
Ghast bites created by Barry Doublet for Syrinscape
Rock sounds created by Barry Doublet for Syrinscape
Dissolve Into Bats sounds created by Barry Doublet for Syrinscape
Cellar piano created by Barry Doublet for Syrinscape
Footsteps on wood created by Christian Koerding for Syrinscape
Ravenloft heartbeat created by Barry Doublet for Syrinscape
Owl sounds created by Barry Doublet for Syrinscape
Deep underwater + movement loop created by Barry Doublet for Syrinscape
Male vampire combat sounds performed by Benjamin Loomes, edited by Barry Doublet for Syrinscape
Slow footsteps on gravel sounds created by Barry Doublet for Syrinscape
Dive underwater sound created by Benjamin Loomes for Syrinscape
Wood Regenerate sounds created by Barry Doublet for Syrinscape
Wraith sounds created by Barry Doublet for Syrinscape
Water Drained Away sounds created by Barry Doublet for Syrinscape
Tree wind sounds created by Barry Doublet for Syrinscape
Water trickling in a basement sounds created by Barry Doublet for Syrinscape
Drips performed, recorded, mixed and mastered by Benjamin Loomes of Syrinscape
Sword clash whoosh sounds created by Barry Doublet for Syrinscape

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Smash & Bash" composed and performed by Barry Doublet for Syrinscape
"Blood hunter battle" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 1" composed and performed by Barry Doublet for Syrinscape
"Battle of the organs" composed and performed by Barry Doublet for Syrinscape
"Haunted piano" composed and performed by Barry Doublet for Syrinscape
"Strahd theme with organ" composed and performed by Barry Doublet for Syrinscape
"Death House backing" composed and performed by Barry Doublet for Syrinscape
"Haunted E Cello" – composed and performed by Barry Doublet for Syrinscape
"Frozen in time chimes" – composed and performed by Barry Doublet for Syrinscape
"Foggy synths" composed and performed by Barry Doublet for Syrinscape
"Harpsichord Strahd Rendition" composed and performed by Barry Doublet for Syrinscape
"Battle at Ravenloft" composed and performed by Barry Doublet for Syrinscape
"Strahd theme with strings" composed and performed by Barry Doublet for Syrinscape
"Chapel of Morning choir" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 2" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 3" composed and performed by Barry Doublet for Syrinscape
"God Like Doom" composed and performed by Barry Doublet for Syrinscape
"Really good song" composed and performed by Barry Doublet for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

VEoR Night of Blue Fire: Arriving on Krynn

This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"Shaggyhowl" by "Noisecollector" (https://freesound.org/people/Noisecollector/)
"Wolf-Howl" by "Gorgoroth6669" (https://freesound.org/people/Gorgoroth6669/)
"33" by "Y89312" (https://freesound.org/people/Y89312/)
"rock-unedited" by "bkinder42" (https://freesound.org/people/bkinder42/)

Key: "sample name" by "username". Find user freesound accounts under https://freesound.org/people/[username]

AND

Murmuring church crowd sounds created by Barry Doublet for Syrinscape
"Werewolf howl" performed by Even Tucker at Gen Con 2015 "Werewolf" performed by Jonathan Ambriz at Gen Con 2015
"Werewolf howl" performed by Justin Cetnar at Gen Con 2015
Owl sounds created by Barry Doublet for Syrinscape
Winds and leaves created by Christian Koerding for Syrinscape
Traversing Portal sounds created by Barry Doublet for Syrinscape
Blight Scratch created by Barry Doublet for Syrinscape
Moorlands sounds created by Barry Doublet for Syrinscape
Finding Treasure sounds created by Barry Doublet for Syrinscape
Recorded and mastered by Benjamin Loomes for Syrinscape
Door Rammed sounds created by Barry Doublet for Syrinscape
Transformation created by Steve Barr for Syrinscape
Metal prison door sounds created by Barry Doublet for Syrinscape
Spider hisses created by Christian Koerding for Syrinscape
Phasing Citadel sounds created by Barry Doublet for Syrinscape
Shambling mound roar sounds created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Rock sounds created by Barry Doublet for Syrinscape
Throw rocks & brick sounds created by Barry Doublet for Syrinscape
Moonlight Spell sounds created by Barry Doublet for Syrinscape
Raven sounds created by Barry Doublet for Syrinscape
Large Creature Vomits sounds created by Barry Doublet for Syrinscape
Ominous braam sounds created by Barry Doublet for Syrinscape
Footsteps on dry soil sounds created by Barry Doublet for Syrinscape
Low strong cave wind sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Wood snapping sounds created by Barry Doublet for Syrinscape
Giant spider sounds created by Barry Doublet for Syrinscape
Paper in the wind sounds created by Barry Doublet for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
Emptiness braams sounds created by Barry Doublet for Syrinscape
Learning A Secret sounds created by Barry Doublet for Syrinscape
Walkthrough rocky cave sounds created by Barry Doublet for Syrinscape
Cave Wind sounds created by Barry Doublet for Syrinscape
Wood Regenerate sounds created by Barry Doublet for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
Footsteps on gravel sounds created by Barry Doublet for Syrinscape
Underground sounds created by Barry Doublet for Syrinscape
Stone movement sounds created by Chris Koerding for Syrinscape
Giant Wolf sounds created by Barry Doublet for Syrinscape
Wood cracking heavily created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Svalich woods sounds created by Barry Doublet for Syrinscape
Continual flame spell sounds created by Barry Doublet for Syrinscape
Crow sounds created by Barry Doublet for Syrinscape
Autumn world main theme composed and performed by Barry Doublet for Syrinscape
Amber temple hum created by Barry Doublet for Syrinscape
Hellhound growl sounds performed by Marie-Luise Hildebrandt, created & edited by Barry Doublet for Syrinscape
Wind In The Leaves In The Trees recorded and mastered by Benjamin Loomes for Syrinscape
Vine movement sounds created by Barry Doublet for Syrinscape
Throw boulder sounds created by Barry Doublet for Syrinscape
Footsteps in hall sounds created by Barry Doublet for Syrinscape
Throwing giant rock sounds created by Barry Doublet for Syrinscape

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Treading a Dark/Dangerous Path" – composed and performed by Barry Doublet for Syrinscape
"Frozen in time chimes" – composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 3" composed and performed by Barry Doublet for Syrinscape
"Dragon Hunter Combat themes" – composed and performed by Barry Doublet for Syrinscape
"The Road 1" composed and performed by Barry Doublet for Syrinscape
"Treading a Scenic Path" composed and performed by Barry Doublet for Syrinscape
"Road of Peril" – composed and performed by Barry Doublet for Syrinscape
"Dragon hunter part 4" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 1" composed and performed by Barry Doublet for Syrinscape
"The Road 2" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 2" composed and performed by Barry Doublet for Syrinscape "Dragon hunter part 5" composed and performed by Barry Doublet for Syrinscape
“Autumn world in blue” – composed and performed by Barry Doublet for Syrinscape
"Cave Running (Drum Mix)" composed and performed by Barry Doublet for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

VEoR Night of Blue Fire: Three Moons Vault dungeon level

This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

“Wolf-run” by “sabotovat” (https://freesound.org/people/sabotovat/)
"Shaggyhowl" by "Noisecollector" (https://freesound.org/people/Noisecollector/)
"33" by "Y89312" (https://freesound.org/people/Y89312/)

Key: "sample name" by "username". Find user freesound accounts under https://freesound.org/people/[username]

AND

Teeth bone sounds created by Barry Doublet for Syrinscape
Icey Mirror sounds created by Barry Doublet for Syrinscape
Oneshot Kill Skeleton sounds created by Barry Doublet for Syrinscape
Greataxe sounds created by Benjamin Loomes for Syrinscape
Finding Treasure sounds created by Barry Doublet for Syrinscape
Metal Scrape sounds created by Barry Doublet for Syrinscape
Claw attack sounds created by Barry Doublet for Syrinscape
Complete silence performed by Chris Koerding for Syrinscape
A manly wolf created by Benjamin Loomes for Syrinscape
Oneshot Kill Zombie sounds created by Barry Doublet for Syrinscape
Emptiness braams sounds created by Barry Doublet for Syrinscape
Magic Rune Door sounds created by Barry Doublet for Syrinscape
Footsteps on gravel sounds created by Barry Doublet for Syrinscape
High bone sounds created by Barry Doublet for Syrinscape
Magic mirror smashed created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Raven sounds created by Barry Doublet for Syrinscape
Lox bone sounds created by Barry Doublet for Syrinscape
Backwards thuds created by Barry Doublet for Syrinscape
Dire wolf bark sounds created by Barry Doublet for Syrinscape
Wind In The Leaves In The Trees recorded and mastered by Benjamin Loomes for Syrinscape
Rattling chains sounds created by Benjamin Loomes for Syrinscape
Windchimes created by Barry Doublet for Syrinscape
Footsteps on dry soil sounds created by Barry Doublet for Syrinscape
Undead sounds performed, created & edited by Barry Doublet for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
Learning A Secret sounds created by Barry Doublet for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
Footsteps on stone sounds created by Barry Doublet for Syrinscape
Hellhound growl sounds created by Barry Doublet for Syrinscape
Clacks created by Barry Doublet for Syrinscape
Hag performed by Karen Loomes for Syrinscape
Crow sounds created by Barry Doublet for Syrinscape
Lox bones sounds created by Barry Doublet for Syrinscape
Maul/Warhammer sounds created by Barry Doublet for Syrinscape
Wolf growls created by Chris Koerding for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Open amber stone door sounds created by Barry Doublet for Syrinscape
Ominous braam sounds created by Barry Doublet for Syrinscape
Ettercap Claws sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Traversing Portal sounds created by Barry Doublet for Syrinscape
Hunting Horn sounds created by Barry Doublet for Syrinscape
Magic armor sounds created by Barry Doublet for Syrinscape
Rattling Chains created by Barry Doublet for Syrinscape
Sahuagin temple gong created by Barry Doublet for Syrinscape
Nessian Hellhounds created by Chris Koerding for Syrinscape
Moonlight Spell sounds created by Barry Doublet for Syrinscape
Owl sounds created by Barry Doublet for Syrinscape
Hollow tree drone sounds created by Barry Doublet for Syrinscape
Big bass drone – pulsating created by Benjamin Loomes for Syrinscape
Wood Regenerate sounds created by Barry Doublet for Syrinscape
Wraith sounds created by Barry Doublet for Syrinscape
Cold whistling mountain winds sounds created by Barry Doublet for Syrinscape
Sahuagin temple chimes scounds created by Barry Doublet for Syrinscape
"Gazer voice" performed by Satine Phoenix of Wizards of the Coast
Chain Rattles created by Chris Koerding for Syrinscape
Low Drum sounds created by Barry Doublet for Syrinscape
"Werewolf howl" performed by Even Tucker at Gen Con 2015
"Werewolf" performed by Jonathan Ambriz at Gen Con 2015
"Werewolf howl" performed by Justin Cetnar at Gen Con 2015

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Never Heroes Dungeons part 3" composed and performed by Barry Doublet for Syrinscape
"The Road 1" composed and performed by Barry Doublet for Syrinscape
"Evil Pulse" composed and performed by Barry Doublet for Syrinscape
"Dragon hunter part 5" composed and performed by Barry Doublet for Syrinscape
"Mirror Room" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing I" composed and performed by Barry Doublet for Syrinscape
"Dragon hunter part 4" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 1" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing IV" composed and performed by Barry Doublet for Syrinscape
"The Road 4" composed and performed by Barry Doublet for Syrinscape
"Treading a Dark/Dangerous Path" – composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 2" composed and performed by Barry Doublet for Syrinscape
"The Road 6" composed and performed by Barry Doublet for Syrinscape
"Dragon Hunter Combat themes" – composed and performed by Barry Doublet for Syrinscape "Long Moments Of Nothing V" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing VII" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing VI" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 5" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 4" composed and performed by Barry Doublet for Syrinscape
"Road of Peril" – composed and performed by Barry Doublet for Syrinscape
"The Road 5" composed and performed by Barry Doublet for Syrinscape
"The Road 2" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing II" composed and performed by Barry Doublet for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

VEoR Night of Blue Fire:Three Moons Vault keep level

This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"secret-door-fantasy" by "OGsoundFX" (https://freesound.org/people/OGsoundFX/)
"rock-unedited" by "bkinder42" (https://freesound.org/people/bkinder42/)

Key: "sample name" by "username". Find user freesound accounts under https://freesound.org/people/[username]

AND

Large Bones sounds created by Barry Doublet for Syrinscape
D&D Spells created by Benjamin Loomes for Syrinscape
Traversing Portal sounds created by Barry Doublet for Syrinscape
Windy grass sounds created by Steve Barr for Syrinscape
Giant snake bite sound created by Barry Doublet for Syrinscape
Deep Gnome sounds performed & edited by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
Big cogs turning sounds created by Barry Doublet for Syrinscape
Climbing stone stairs sounds created by Barry Doublet for Syrinscape
Emptiness braams sounds created by Barry Doublet for Syrinscape
Mr Light sounds performed & edited by Barry Doublet for Syrinscape
Magic mirror smashed created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Mr Witch sounds performed & edited by Barry Doublet for Syrinscape
Calm Emotions sounds created by Barry Doublet for Syrinscape
Raven sounds created by Barry Doublet for Syrinscape
Space Marine sounds created by Barry Doublet for Syrinscape
Backwards thuds created by Barry Doublet for Syrinscape
Wind In The Leaves In The Trees recorded and mastered by Benjamin Loomes for Syrinscape
Splooshing around in the water sounds created by Benjamin Loomes for Syrinscape
Windchimes created by Barry Doublet for Syrinscape
Undead sounds performed, created & edited by Barry Doublet for Syrinscape
Footsteps in mud created by Barry Doublet for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
Learning A Secret sounds created by Barry Doublet for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
Footsteps on stone sounds created by Barry Doublet for Syrinscape
Palace drone sounds created by Barry Doublet for Syrinscape
Mimic roar created by Benjamin Loomes for Syrinscape
Clacks created by Barry Doublet for Syrinscape
Snake giant moving and attacking created by Tim Wilhelm for Syrinscape
Naga combat created by Christian Koerding for Syrinscape
Crows In Castlesounds created by Barry Doublet for Syrinscape
Finding Treasure sounds created by Barry Doublet for Syrinscape
Flooded Building sounds created by Barry Doublet for Syrinscape
Crumbling City sounds created by Barry Doublet for Syrinscape
Sacred Flame spell created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Open amber stone door sounds created by Barry Doublet for Syrinscape
Ominous braam sounds created by Barry Doublet for Syrinscape
Complete silence performed by Chris Koerding for Syrinscape
Orc Fighter sounds performed by Marie-Luise Hildebrandt, created & edited by Barry Doublet for Syrinscape
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Hunting Horn sounds created by Barry Doublet for Syrinscape
Swarm of Barovia crows sounds created by Barry Doublet for Syrinscape
Rattling Chains created by Barry Doublet for Syrinscape
Roc squawk sounds created by Barry Doublet for Syrinscape
Sahuagin temple gong created by Barry Doublet for Syrinscape
Naga hisses created by Christian Koerding for Syrinscape
Crow sounds created by Barry Doublet for Syrinscape
Rock sounds created by Barry Doublet for Syrinscape
Moonlight Spell sounds created by Barry Doublet for Syrinscape
Big scary monster sounds created by Benjamin Loomes for Syrinscape
Wood Regenerate sounds created by Barry Doublet for Syrinscape
Stone movement sounds created by Chris Koerding for Syrinscape
Sahuagin temple chimes sounds created by Barry Doublet for Syrinscape
Mystic Male Chant preformed & edited by Barry Doublet for Syrinscape
Cold whistling mountain winds sounds created by Barry Doublet for Syrinscape
'Heavy rocks ' created by 'FreeSFX.com'
"Orc Voice" from PaizoCon2019 by Cosmo Eisele, Ronald Parrish, Reese Shaw, Enzo Scripilliti, Sam Buffum, Ben Burch, Tyler Pearce, Christopher Liretto

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Never Heroes Dungeons part 3" composed and performed by Barry Doublet for Syrinscape
"The Road 5" composed and performed by Barry Doublet for Syrinscape
"Dragon hunter part 4" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 1" composed and performed by Barry Doublet for Syrinscape
"Treading a Dark/Dangerous Path" – composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing I" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 2" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing V" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 5" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 4" composed and performed by Barry Doublet for Syrinscape
"The Road 4" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Dungeons part 3" composed and performed by Barry Doublet for Syrinscape
"The Road 1" composed and performed by Barry Doublet for Syrinscape
"Mirror Room" composed and performed by Barry Doublet for Syrinscape
"The Road 6" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing VII" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing VI" composed and performed by Barry Doublet for Syrinscape
"Dragon hunter part 5" composed and performed by Barry Doublet for Syrinscape
"Dragon Hunter Combat themes" – composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing IV" composed and performed by Barry Doublet for Syrinscape
"The Road 2" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing II" composed and performed by Barry Doublet for Syrinscape
"Road of Peril" – composed and performed by Barry Doublet for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

VEoR Night of Blue Fire:Three Moons Vault upper level

This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet for Syrinscape, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

“Wolf-run” by “sabotovat” (https://freesound.org/people/sabotovat/)

Key: "sample name" by "username". Find user freesound accounts under https://freesound.org/people/[username]

AND

Large Bones sounds created by Barry Doublet for Syrinscape
D&D Spells created by Benjamin Loomes for Syrinscape
Finding Treasure sounds created by Barry Doublet for Syrinscape
Claw attack sounds created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Charlotte & Barry Doublet for Syrinscape
A manly wolf created by Benjamin Loomes for Syrinscape
Emptiness braams sounds created by Barry Doublet for Syrinscape
Footsteps on gravel sounds created by Barry Doublet for Syrinscape
D&D spells created by Dan Brown for Syrinscape
Magic mirror smashed created by Barry Doublet for Syrinscape
Barbarian sword fighter sounds created by Barry Doublet for Syrinscape
Gong Drone sounds created by Barry Doublet for Syrinscape
Large Tentacled Slam sounds created by Barry Doublet for Syrinscape
Backwards thuds created by Barry Doublet for Syrinscape
Dire wolf bark sounds created by Barry Doublet for Syrinscape
Rattling Chains created by Barry Doublet for Syrinscape
Low Drum sounds created by Barry Doublet for Syrinscape
Footsteps on dry soil sounds created by Barry Doublet for Syrinscape
Undead sounds performed, created & edited by Barry Doublet for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
Learning A Secret sounds created by Barry Doublet for Syrinscape
Neutral battle vocalisations created by Benjamin Loomes for Syrinscape
Footsteps on stone sounds created by Barry Doublet for Syrinscape
Hellhound growl sounds created by Barry Doublet for Syrinscape
Clacks created by Barry Doublet for Syrinscape
Continual flame spell sounds created by Barry Doublet for Syrinscape
Footsteps in hall sounds created by Barry Doublet for Syrinscape
Traversing Portal sounds created by Barry Doublet for Syrinscape
Falling sounds performed by Cari Scholtens, created & edited by Barry Doublet for Syrinscape
Wolf growls created by Chris Koerding for Syrinscape
Falling sounds performed by Philippe Tapimoket, created & edited by Barry Doublet for Syrinscape
Footsteps on Glass Floor sounds created by Barry Doublet for Syrinscape
Phasing Citadel sounds created by Barry Doublet for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Ice breath weapon created by Christian Koerding for Syrinscape
Ominous braam sounds created by Barry Doublet for Syrinscape
Ettercap Claws sounds created by Barry Doublet for Syrinscape
Energy shield into space sounds created by Barry Doublet for Syrinscape
"Burst of cold" created by Benjamin Loomes for Syrinscape
Wind In The Leaves In The Trees recorded and mastered by Benjamin Loomes for Syrinscape
Feywild portal sounds created by Barry Doublet for Syrinscape
"Frantic chanting Matilda – deep" Performed by Matilda Loomes for Syrinscape
Moonlight Spell sounds created by Barry Doublet for Syrinscape
Drow archmage created by Christian Koerding for Syrinscape
Wish spell created by Dan Brown (davinci522 on the Syrinscape forums)
D&D Spells created by Dan Brown for Syrinscape
Wood Regenerate sounds created by Barry Doublet for Syrinscape
Timestop spell created by Christian Koerding for Syrinscape
Portal closes sounds created by Barry Doublet for Syrinscape
Moonlight Shiftl sounds created by Barry Doublet for Syrinscape
Cold whistling mountain winds sounds created by Barry Doublet for Syrinscape
Lunar Dragon sounds created by Chris Körding & Barry Doublet for Syrinscape
"Werewolf howl" performed by Even Tucker at Gen Con 2015
"Werewolf" performed by Jonathan Ambriz at Gen Con 2015
"Werewolf howl" performed by Justin Cetnar at Gen Con 2015

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Dragon hunter part 5" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing II" composed and performed by Barry Doublet for Syrinscape
"The Road 1" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 1" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing I" composed and performed by Barry Doublet for Syrinscape
"The Road 4" composed and performed by Barry Doublet for Syrinscape
"Cave Running (Drum Mix)" composed and performed by Barry Doublet for Syrinscape
"The Road 6" composed and performed by Barry Doublet for Syrinscape
"Frozen in time chimes" – composed and performed by Barry Doublet for Syrinscape
"Smash & Bash" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing VII" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing VI" composed and performed by Barry Doublet for Syrinscape
"Dragon hunter part 4" composed and performed by Barry Doublet for Syrinscape "Dragon Hunter Combat themes" – composed and performed by Barry Doublet for Syrinscape "Long Moments Of Nothing V" composed and performed by Barry Doublet for Syrinscape
"Long Moments Of Nothing IV" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 2" composed and performed by Barry Doublet for Syrinscape
"Fireside Tales part 3" composed and performed by Barry Doublet for Syrinscape
"The Road 5" composed and performed by Barry Doublet for Syrinscape
"God Like Doom" composed and performed by Barry Doublet for Syrinscape
"The Road 2" composed and performed by Barry Doublet for Syrinscape
"Really good song" composed and performed by Barry Doublet for Syrinscape
"Never Heroes Theme short 1" composed and performed by Barry Doublet for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2024

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2024 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.